Jagger wrote:When you have multi-corps battles over several day period, are all corps fighting? Or are all casualties concentrated in a single corps.
When you use the army command for coordinated, simultaneous attacks are all corps arriving on the same day in the attack region? Or are they arriving on different days and fighting separate battles?
If the army coordinated attack command is working properly, then all corps should take exactly the same number of days to travel into the attack region.
Pocus wrote:The new activation rule has been improved, you get fixed 100% of the time, with -1% for each 2% of MC and another bonus of 10 to 20% if you are unsupplied. This will help leaders move in due time.
Pocus wrote:Jagger, the days indicated are the travel days without taking into account synch. But if you execute the move, they arrive in synch.
Jagger wrote:Pocus, are you sure on that? In patch 1.08, ...
I don't have any of the 1.09 patchs yet so I can't test ... at this time. I have asked a number of times if the problems are present in 1.09 but I don't think anyone has tested them yet. So no response.
...
Someone should ... run some tests ... to confirm if the problems are present in 1.09.
... Those are the problems I see in 1.08d. They may or may not be present in 1.09 but I assume they are if ... has not changed between 1.08d and 1.09.
berto wrote:...
--We report what mods, if any, we are using when observing the bug.
--We attach the appropriate save game and/or mod files with our bug reports.
--Pocus clearly marks his beta patch releases (includes ensuring accuracy of patch names in his sig).
--Pocus creates a sticky publicly, comprehensively, and in one place reporting fixed bugs (sort of a work-in-progress, rough draft patch feature report).
Make sense?
berto wrote:Pocus & co. have so much to do that, so as not to confuse the issues and waste their time, I humbly suggest we should set then follow some bug reporting ground rules here.
This is the "1.09 patch in public beta test" thread. We should restrict all comments in this "1.09 patch" thread to definite bugs observed in 1.09, and not some earlier version.
To report earlier bugs, use earlier bug report threads specific to the version (i.e., 1.08* bugs in the 1.08 bug report thread(s)).
Also, within a version thread, when making a bug report, be very clear about which sub-version you are using, for example, 1.09a, 1.09b, 1.09c, and so on; or 1.09 beta1, 1.09 beta2, 1.09 beta3, and so on.
Then, Pocus can reply with "Oh, no problem, your 1.09 beta1 bug was fixed in 1.09 beta3 and thereafter."
It would also help if:
--We report what mods, if any, we are using when observing the bug.
--We attach the appropriate save game and/or mod files with our bug reports.
--Pocus clearly marks his beta patch releases (includes ensuring accuracy of patch names in his sig).
--Pocus creates a sticky publicly, comprehensively, and in one place reporting fixed bugs (sort of a work-in-progress, rough draft patch feature report).
Make sense?
Jagger wrote:I disagee ...
Brausepaul wrote:May I add that bugs / issues / martians noticed in a modded game are more or less worthless for an official bug report. At least that's my opinion, but no software developer will take bug reports if you changed his software (and you can swear as long as you want that the mods shouldn't affect the "bug" you'd like to report).
Gray_Lensman wrote: I suspect that Pocus just does not have the time to chase after unconfirmed bugs, especially ones that require game play to validate.
As long as a bug encountered in a modded game is explicitly stated to be in a modded game, I think it still can have value. I wouldn't blame the devs for disregarding it, though, if they have reason to believe it is due to the modding, but it might still uncover something that's in need of fixing. It might also trigger others (possibly with ummodded games) to add their own information and experiences concerning the bug.
Gray_Lensman wrote:Jagger:
If you'll start a separate thread and describe in detail what needs to be done to test for this problem, I will be more than happy to attempt to confirm whether or not it exists in the v1.09 betas. Occasionally, I have to take a break from the RR work for a day or so, and since I have the next 2 days off, (real life time), a little game play bug research will do just fine. That's the reason I confirmed the HQ bug cited above. It might save you the frustration of downloading this relatively large "beta" patch, which would only have to be downloaded again when it is fixed.
Regards
P.s. I'll be gone for a few hours which should give you time to work up a description for when I return.
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