runyan99 wrote:It does not get fixed unless you post a log file.
How do I do this?
bigus wrote:Yes ....he becomes active in the log.....then becomes locked during the activation check...
This is the way I see it.
you can check the status of any leader of a stack by looking at the "envelope" above the info box.
bigus
GShock wrote:California is like in the Italian TV with the difference that here all is real.
One thing didn't change in the last 5 days: AgeOd's commitment to improve AACW. It's now time to install AACW here!![]()
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PS: Mc Pherson's book is a bomb!!!
Gray_Lensman wrote:Pocus:
Okay, arrows are now inside the box, however, when scrolling with the arrows I get errors as shown on the screen below. The "!Main.log" is in the attached .zip below
....
Regards
.
Pocus wrote:Move done then? So how are the girls (you know, the song...)
Pocus wrote:Attention all, there is an important thread to read in the Lounge, for whose who have the rights, that is![]()
lodilefty wrote:
So far, it seems that on "max" activaton rule (tooltip says "Inactive leader always locked") I get locked when inactive - OK, then next turn, I get "Leader Active" message, but leader locks again if he fails activation test... Weren't we trying to have the penaly be just 1 turn?![]()
runyan99 wrote:I don't see any errors in a quick test. I suspect you are seeing leaders who are getting released by the scenario on a certain date ("Leader Active" message) but are failing their activation check on that turn, as so remain fixed. As far as I can tell, no active leaders are not getting locked.
runyan99 wrote:I don't see any errors in a quick test. I suspect you are seeing leaders who are getting released by the scenario on a certain date ("Leader Active" message) but are failing their activation check on that turn, as so remain fixed. As far as I can tell, no active leaders are not getting locked.
Le Ricain wrote:It appears that all leaders, who were locked on the previous turn, get a message the following turn informing you that they are now active. This fits with the idea that the lock is only for a single turn. Then all of the leaders go through an activation check...some pass and some fail. In my current game McClellan has failed 16 consecutive activation checks. However, there is no message informing you of the results of this activation check.
....
lodilefty wrote:16 straight turns locked is what worries me. Is there a way to "flag" that he was locked so he can be unlocked (but maybe still inactive) the next turn??? At least then he could move every other turn.....
runyan99 wrote:Damn, that's a string of bad luck. Even McClellan should activate more than 1/6 of the time, or almost 3 times in 16 turns.
But, examples like this are another reason I think the current setting is too restrictive for AACW, and I hope Pocus will use the MC%-25/100 chance to not be locked (or 25% chance to lock in 100% controlled territory), so that even being inactive will only give a CHANCE to be locked, but not always.
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Jagger wrote:I just did some battle tests.
Union army with two corps attacked three CSA corps. Only one CSA corps fought in three separate battles. Jackson's Corps was completely wiped out. Johnson and Beauregard's corps never fought in any of the battles.
This bug of only one formation fighting was squashed way back when but is back.
I am still testing with 1.08d. I don't know if it is in 1.09.
Here is the battle log.
Paul Roberts wrote:Small resolution bug:
Since installing the 1.09 beta patch, my game frequently exits out without restoring my original desktop resolution. This occasionally happened before 1.09, and also happens with Napoleon's Campaigns, but it is more frequent now.
I've also noticed that, since installing 1.09, the game often starts in my desktop resolution, ignoring my configuration settings from previous sessions. This never happened before AACW 1.09. I haven't seen it in Napoleon.
I've use the following configuration settings:
Full screen, 1152x864, color 32, frequency 75
(My desktop is 1024x768, color 32, frequency 75)
berto wrote:[resurfacing after working intensively on a EU3 modding project for the past 2-3 weeks...]
There seem to be more than the usual bug reports with the 1.09 beta series. More than one bug are purported to be essentially game breakers.
Is this a correct perception?
Is the latest 1.09 beta unplayable? Sort of playable? Very playable?
How far are we from the release of a fairly clean, stable, official 1.09 patch?
I ask all of this because--my constant refrain--I simply don't have the time to "waste" on playtesting/debugging beta patches. I'm dying to return to actual game play (huh, what's that?) again. And hopefully a late version that incorporates bigus' scenarios (as I still don't have time play the full campaigns).
So, what's the state of the current 1.09 beta? Are we getting close to "official"?
Le Ricain wrote:Berto,
I am playing the Union in the April 61 GC (vers 1.09 beta 4) with activation lock option and standard leader stats. I now in mid-1862. I have found the game to be bug free and stable so far. I would say that the game is very playable.
The only anomaly I have noticed is that I have had McClellan locked in place for 24 consecutive turns.
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