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willgamer
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Thu Jan 24, 2008 7:12 pm

Gray_Lensman wrote:For that matter, where the heck is the software cursor implementation at? :niark:



Run the Configuration Utility. It's a check box under the Display tab.

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Gray_Lensman
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Thu Jan 24, 2008 7:16 pm

deleted

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Pocus
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Thu Jan 24, 2008 9:24 pm

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09_beta3.zip

The recruitment screen is almost done, you can now click on the little nato symbols at least.

For the sprite positionning I'll check Chris. I think I did not clearly understood what was at hand in the other thread though.

The option for activation can't be checked back and forth normally??
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Le Ricain
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Fri Jan 25, 2008 2:32 am

runyan99 wrote:You cannot fix leaderless stacks, because then you would not even be able to move units from where they are raised to where they are needed, and the game would be unplayable.

As for the splitting off technique, I am not sure what you mean. Right now, all units in the stack are getting fixed, so if you split one unit off, it is itself still fixed and will not be able to initiate an attack in another region.



I am not sure that I follow. If a stack is inactive it is fixed. If you split the stack into two stacks, one still inactive and one active, why would the second stack be fixed?

Also, by mid-1862 the Union player in the East has a surplus of 2* generals. Usually, I leave the relieved generals in their former corps. If I have a corps that is fixed, wouldn't it be a useful strategem to check the activation status of this second general? If he is active, send the corps commander to the rear on holiday and the number two leads the corps.
[SIGPIC][/SIGPIC]

'Nous voilà, Lafayette'

Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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runyan99
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Fri Jan 25, 2008 2:45 am

Le Ricain wrote:I am not sure that I follow. If a stack is inactive it is fixed. If you split the stack into two stacks, one still inactive and one active, why would the second stack be fixed?


Every unit in the stack gets locked in place when the leader is inactive. Try it in the game, I suspect it will answer your questions.

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bigus
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Fri Jan 25, 2008 3:00 am

Well Three times a charm :innocent:
No crashes on the AI raised Militia.

I did find an Event bug in The Trans-Mississippi scenario (Enemy in Arkansas) :nuts:
Seems when I did the old "cut and paste" a uni_CSA got switched to uni_USA???
Hopefully this will be fixed in the next download.

Still testing the new leader activation rule. I personally like the idea.

bigus

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runyan99
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Fri Jan 25, 2008 3:02 am

Pocus wrote:The option for activation can't be checked back and forth normally??


Yes, you can. I don't think everybody knew where to look for it.

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bigus
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Fri Jan 25, 2008 4:44 am

Spoke too soon......I had a crash on "various units raised" again :p leure:
It's still broken..

On a happier note I like the activation rule...


bigus

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Gray_Lensman
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Fri Jan 25, 2008 6:48 am

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Pocus
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Fri Jan 25, 2008 10:10 am

Care to send a save please?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Fri Jan 25, 2008 10:14 am

Pocus wrote:http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09_beta3.zip

The recruitment screen is almost done, you can now click on the little nato symbols at least.

For the sprite positionning I'll check Chris. I think I did not clearly understood what was at hand in the other thread though.

The option for activation can't be checked back and forth normally??


Thanks Philippe! :coeurs:

goodwood
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Fri Jan 25, 2008 12:20 pm

G'day folks, just d\l 1.09 beta, first on the start up pages the version shown is 1.08e.
lots of the statistical detail from different screens is not shown,eg on the main screen no morale and victory points displayed, and two on the battle summary lots of data missing.
Ron
Happily Grumpy:siffle:

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lodilefty
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Various Units crash

Fri Jan 25, 2008 2:42 pm

Gray_Lensman wrote:Again Confirmed, "Various units..." bug still active in beta3


Also happened to me

email crashed, attached are save/log file and the mod I'm running (can be easily installed with JSGME) [mod has been bug free to date]

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Gray_Lensman
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Fri Jan 25, 2008 4:35 pm

deleted
Attachments
Various Units bug saved files (vanilla v1.09 beta3).zip
(678.82 KiB) Downloaded 184 times

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Gray_Lensman
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Pocus
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Fri Jan 25, 2008 6:28 pm

The format of the recruitment window has again changed, so it won't do any good to get your save Gray. Also I suppose you get a crash after restarting a game?

The window is final, you get a list of elements with NATO symbols, and they are clickable to jump to the region.

Baring any new bug, beta 4 will be approved for official release:

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.09_beta4.zip
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Gray_Lensman
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Le Ricain
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Fri Jan 25, 2008 10:00 pm

Playing 1.09b4. I am getting a log message informing me that a unit is activated, but the unit on the map is inactive and locked.

Image

The log shows Sumner is active, but in fact he is not.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

AndrewKurtz
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Fri Jan 25, 2008 11:14 pm

Le Ricain wrote:Playing 1.09b4. I am getting a log message informing me that a unit is activated, but the unit on the map is inactive and locked.

Image

The log shows Sumner is active, but in fact he is not.


Is Sumner locked or some of the other units on the Corp?

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bigus
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Sat Jan 26, 2008 12:00 am

AndrewKurtz wrote:Is Sumner locked or some of the other units on the Corp?



If your playing with the new activation rule (not sure if it is on by default) then he can be locked again that turn by not being activated. In this case the whole stack is locked for the turn.

hope this helps.

bigus

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Le Ricain
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Sat Jan 26, 2008 2:04 am

bigus wrote:If your playing with the new activation rule (not sure if it is on by default) then he can be locked again that turn by not being activated. In this case the whole stack is locked for the turn.

hope this helps.

bigus


Playing with the new activation rule. Please note that is not the default setting. The problem is that the log says that he and all of his sub-units are active and therefore unlocked. His stack on the map shows him to inactive and therefore locked as are all of his sub-units.

It is not a big problem. It is just a bit untidy scrolling through the log and having to check which stacks are actually active.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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Le Ricain
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Sat Jan 26, 2008 2:05 am

runyan99 wrote:Every unit in the stack gets locked in place when the leader is inactive. Try it in the game, I suspect it will answer your questions.


Runyan, you are of course correct. I was on the wrong activation setting.
[SIGPIC][/SIGPIC]



'Nous voilà, Lafayette'



Colonel C.E. Stanton, aide to A.E.F. commander John 'Black Jack' Pershing, upon the landing of the first US troops in France 1917

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bigus
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Sat Jan 26, 2008 2:19 am

I'm also seeing the Nato icons outside the message box.
my res @1280*768

I've tested a couple of scenarios and so far no CTD ("Various units") .........still testing.

bigus

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bigus
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Sat Jan 26, 2008 2:27 am

Le Ricain wrote:Playing with the new activation rule. Please note that is not the default setting. The problem is that the log says that he and all of his sub-units are active and therefore unlocked. His stack on the map shows him to inactive and therefore locked as are all of his sub-units.

It is not a big problem. It is just a bit untidy scrolling through the log and having to check which stacks are actually active.



Yes ....he becomes active in the log.....then becomes locked during the activation check...
This is the way I see it.

you can check the status of any leader of a stack by looking at the "envelope" above the info box.


bigus

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Franciscus
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Sat Jan 26, 2008 2:41 am

bigus wrote:I'm also seeing the Nato icons outside the message box.
my res @1280*768

I've tested a couple of scenarios and so far no CTD..........still testing.

bigus


Same here, with 1440x900. It does not seem a resolution problem, though.

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GShock
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Sat Jan 26, 2008 3:42 am

California is like in the Italian TV with the difference that here all is real. :)

One thing didn't change in the last 5 days: AgeOd's commitment to improve AACW. It's now time to install AACW here! :) :) :)

PS: Mc Pherson's book is a bomb!!!
[SIGPIC][/SIGPIC]
We ain't going down!

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runyan99
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Sat Jan 26, 2008 5:33 am

GShock wrote:California is like in the Italian TV with the difference that here all is real. :)

Oh, I guess you didn't get booted at Customs after all.

Big Muddy

Sat Jan 26, 2008 7:24 am

bigus wrote:I'm also seeing the Nato icons outside the message box.
my res @1280*768
bigus



Same here, 1152x864, also have had a ctd.

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runyan99
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Sat Jan 26, 2008 7:45 am

Czrasai wrote:Same here, 1152x864, also have had a ctd.


It does not get fixed unless you post a log file.

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