AndrewKurtz wrote:Whereas McNaughton makes non-emotional, logical statements discussing the same point, and is, frankly, rather persuasive. His comments have me coming around to a change in his strategic rating back to a 4.
The Wolf wrote:As I have said elsewhere, the unaddressed problem with Johnston being disrated in the leader mod is that he winds up spending most of the game being statistically penalized. As he was historically one of the South's best generals and was usually in command of a major Southern force, the disrating is going to be a severely unbalancing handicap for any Southern player.
Gray_Lensman wrote:Well stated, and I might add these statements are "borderline rude" and could be construed as harrasment when repeated often enough in regard to runyun99's work effort. He has spent a great many hours of his time working on an area of the game that he perceived needed improvement and as other members of the forum have also stated "The Leader MOD" overall is a darn good add-on MOD.
The Wolf wrote:The attempted downgrade would result in one of the CSA's top generals spending most of the war with a -35% combat and movement penalty. This is not only nonsense - Johnston maneuvered skillfully and won when he fought - but it will seriously damage the CSA and the game's balance by transforming a general who was one of the CSA's few decent army commanders into a bad joke that resembles his historical self in no way whatsoever.
There, is that "non-emotional" enough for you? My "emotion" was outrage caused by the fact that anyone would even attempt to do such a thing.
The Wolf wrote:I appreciate his work and his mod. I have no problem with him personally. None of that has anything to do with the fact that his work has a single glaring error in it that is not only unjustifiable but that will also affect game balance.
The Wolf wrote:From the manual:
"Each turn, each Force’s commanding officer makes a test based on his Strategic Rating. If he fails (indicated by a brown envelope icon on the Force), the leader is deemed inactivated and will suffer the following penalties:
Reduced movement (-35% speed)
Combat penalties (35% chance to perform poorly in battle, tested for each element separately)
Offensive Posture prohibited (not applicable for Admirals)"
AndrewKurtz wrote:If a leader fails his test for activation, does he experience these penalities when in friendly territory and defending? Or only when moving into enemy territory (which I what I thought)?
Rafiki wrote:Wolf, Andrew has some good points. E.g. which ratings and abilities do you think Johnston should have?
AndrewKurtz wrote:I may have missed an important aspect of AACW. If a leader fails his test for activation, does he experience these penalities when in friendly territory and defending? Or only when moving into enemy territory (which I what I thought)? If the former, then I have to agree that JJ should not suffer these penalties.
AndrewKurtz wrote:Except there needs to be a baseline for PBEM.
Pocus wrote:What are the values of JJ Johnston in the leader mod?
The Wolf wrote:You do realize what the in-game effects of severly downgrading one of the major CSA commanders is going to have? What the effects on game balance are going to be from having him spend most of the game with a -35% penalty?
From the manual:
"Each turn, each Force’s commanding officer makes a test based on his Strategic Rating. If he fails (indicated by a brown envelope icon on the Force), the leader is deemed inactivated and will suffer the following penalties:
Reduced movement (-35% speed)
Combat penalties (35% chance to perform poorly in battle, tested for each element separately)
Offensive Posture prohibited (not applicable for Admirals)"
The attempted downgrade would result in one of the CSA's top generals spending most of the war with a -35% combat and movement penalty.
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