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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW Christmas patch!

Mon Dec 24, 2007 3:22 pm

Dear players,

Here is the Christmas patch (1.08a):

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.08.zip
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Have a Merry Christmas!


==============================================================================
AGEod's American Civil War Update 1.08a
December 27th, 2007.
==============================================================================

Fixes for the 1.08 patch:
- Ledger buttons work as before (reminder: the mouse wheel scrolls the units in the ledger)
- ROE buttons will default to standard when you create a new game.
- If historical attrition is enabled, you can only recover lost elements if on a depot, but you can still recover hits if in any structure.
- Patterson & McClellan events work again.

==============================================================================
AGEod's American Civil War Update 1.08
December 24th, 2007.
==============================================================================

This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.
This patch is the Christmas patch and IS compatible with previous saves, for most entries.

There are 9 entries for the Christmas patch.


==============================================================================
Gameplay changes or additions
==============================================================================

***********************************
I - New ruleset: Rules of Engagement.
***********************************

ROE buttons are independent from posture. They define the combat rules under which your units fight, as dictated by the general in command, for each stack.

Before proceeding with the description of the ROE, some definitions. It is important to understand the difference between the will to retreat, the chance to retreat and a rout:

· Will to retreat: The commander in chief during battle, decide each round (2 hours) if your side should retreat or not. This depends on how many losses each side sustained, what is the current balance of power and some others factors. If the decision is taken, then your stacks try to retreat.
· Chance to retreat: If the decision to retreat is taken, each stack try to retreat, with a % roll depending of many factors, including the speed of the stack, the relative ratio of cavalry, and others factors like leaders abilities.
· Routing: A rout is an unwanted retreat, where retreat losses are much increased. Contrary to a willing retreat, rout always succeeds though.

In Assault or Offensive posture, the possible ROE are:

· All out attack: Your side will not try to retreat during the first two rounds of battle, then the retreat chance will be decreased for the rest of the day. The losses of both sides are increased, but more for your side.
· Sustained Attack: This is the default behavior. No changes to the combat resolution segment are done.
· Conservative Attack: Your side will want to call-off the attack starting with the third round (unless the defender is collapsing) and the chances to succeed in doing so are increased. Both sides have equally fewer losses.
· Feint/Probe Attack: Your side will want to call-off the attack starting with the second round (unless the defender is collapsing) and the chances to succeed in doing so are greatly increased. Both sides have losses much reduced

In Defensive posture, the possible ROE are:

· Hold at all Cost: Your side will never willingly try to retreat (Routing is possible!)
· Defend: No changes to the standard rules.
· Defend and Retreat: Your side will want to retreat starting with the third round (unless the attack is failing) and the chances to succeed in doing so are increased.
· Retreat if Engaged: Increased retreat chances including the retreat roll before actual combat.


Last, in Passive posture, you are always in Retreat if Engaged ROE. The other options are not active. According to the Passive Posture, you have combat penalties and suffer heavier losses. However you also have the non-combat bonuses of this Posture, especially a stronger cohesion and a better replacement ratio.

***********************************
II - Historical Attrition Option
***********************************
There is a new gameplay option, available thru the Options Window, called Historical Attrition (or 'Hardened' Attrition), the three possible levels are:

Standard: It means that non-moving troops won't lose men from desertions and sickness. (work as before)

Historical, for the player only: It means that non-moving player troops, will lose men from desertion and sickness every turn. The intensity will vary depending of the region they are in. Also, you can only get back men ('hits') in elements by being over a depot.

Historical, for AI too: Same as second option but the AI has it activated too, except for the troops on depot part.


***********************************
III - Morale losses and gains in battle
***********************************
There is much less randomness involved when a point of morale must be lost or gained in battle.


==============================================================================
Interface
==============================================================================

***********************************
IV - ZIP handling of saves
***********************************
The turn files can be compressed in ZIP format. This allow a faster transfer in multiplayer games, protect them against data corruption (that can always happen during file transfer) and allow you to set a password for multiplayer games. See the Options Window for more details.

***********************************
V - Historical options feedback
***********************************
Now, when a side choose an historical option (Drafting troops, printing money, etc.), the other side get a notification.


==============================================================================
Scenario Updates & Bugs fixes
==============================================================================

Three scenarios have been added. They are mostly complete, but please bear in mind that errors can happen (and the volunteers will fix then in due time). They are the good work of Bigus (Jeff Licker), with background from Robert Osterlund aka Berto.

***********************************
VI - Trans Mississippi Scenario (61- 62)
***********************************

***********************************
VII - Atlanta Scenario, 1864
***********************************

***********************************
VIII - Vicksburg 1863 Scenario
***********************************

==============================================================================
Bugs
==============================================================================
Music should play & restart correctly now.


On behalf of all the AGEOD / AGE-Studio Team, Merry Christmas 2007!


----------
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 24, 2007 3:25 pm

Disclaimer: The scenarios were tested for errors some days ago. The content of the patch has been tested by myself the whole morning, but errors can slip, especially without testers to help (I did not gave them enough time!).

So... if you get an error, here are the backups solutions:

version i: (stable)
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07i.zip

or version h: (very stable)
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

In any case, know that we will find some time to fix any issues, very soon.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Mon Dec 24, 2007 3:30 pm

Pocus et al, you are truly amazing ... Thank you so very much!

Merry Christmas to all!
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

viper73
Corporal
Posts: 48
Joined: Mon May 28, 2007 11:53 am

Mon Dec 24, 2007 4:24 pm

Thank You Ageod!!!!!!!!!!!!!!!!!!!!!!!! With you guys, everyday is like Christmas!!!!!!!!!!!! ON TO RICHMOND!!!!!!!!!!!!!!!!!!!! :innocent:

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Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Mon Dec 24, 2007 4:39 pm

Thank you, and have a happy holiday!

:coeurs:

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arsan
Posts: 6244
Joined: Tue Nov 28, 2006 6:35 pm
Location: Madrid, Spain

Mon Dec 24, 2007 4:47 pm

:coeurs: :coeurs: :coeurs: :coeurs: :coeurs: :coeurs: :coeurs:

Santa is coming early this year!!!!!!!!!!!!!! :niark:

Thanks a lot to Pocus and Ageod team for your wonderful support! :hat:

and happy Xmas to everybody!!!!!

Cheers!

User avatar
Inside686
Captain
Posts: 186
Joined: Fri Dec 21, 2007 1:03 pm
Location: Lecco (Italy)

Mon Dec 24, 2007 4:51 pm

Merci et joyeux noel !!!!!!!

Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Mon Dec 24, 2007 5:12 pm

Has anyone tried the new rules of engagement with saved games yet? Do they work with saved games?

I want to make sure they work before doing a 24 Meg download.

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Mon Dec 24, 2007 5:16 pm

Amazing. Christmas eve and these guys are releasing a patch full of goodies for our enjoyment. I believe this is a first in the gaming industry :coeurs:

Now, please, Pocus et al, STOP working. I do not want to hear from you in the next couple of days :niark:

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DennyWright
Lieutenant
Posts: 108
Joined: Wed Mar 07, 2007 8:15 am
Location: London

Mon Dec 24, 2007 5:54 pm

Hooray! Merry Christmas one and all! :king:

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DennyWright
Lieutenant
Posts: 108
Joined: Wed Mar 07, 2007 8:15 am
Location: London

Mon Dec 24, 2007 6:00 pm

Franciscus wrote:Amazing. Christmas eve and these guys are releasing a patch full of goodies for our enjoyment. I believe this is a first in the gaming industry :coeurs:

Now, please, Pocus et al, STOP working. I do not want to hear from you in the next couple of days :niark:

You've earned it. See you in the New Year. :dada:

Joe Bukal
Private
Posts: 20
Joined: Mon May 28, 2007 2:14 am

Mon Dec 24, 2007 6:22 pm

Thank You For Patch.MERRY CHRISTMAS TO ALL AT AGEOD
Joe Bukal :dada:

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GShock
Posts: 1134
Joined: Tue Aug 07, 2007 4:30 pm

Mon Dec 24, 2007 6:22 pm

Wiki changelog updated.

The "long" wait is gone and now it's time to play and enjoy the most wonderful strategy game i ever played.

I'm delighted with AgeOD's workload and committment during this holiday period. The results of this commitment have soared the limits of my imagination as i witnessed each patch turning the game into a better and better one.

AACW has then been retrofitted with NCP features but the magic doesn't stop here. The game has received more scenarios which are a terrific addition for newcomers.
I can only imagine what kind of work and how many hours were spent with the historical researches first and with balancing issues next.

Unsurprisingly, some of the points mentioned in the changelog come from the direct input of the AACW community...I really feel part of a super band of fans of the history period. :)

Many thanks, AgeOD for this wonderful Xmas gift!!!
[SIGPIC][/SIGPIC]
We ain't going down!

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Dragoon!
Sergeant
Posts: 98
Joined: Fri Nov 23, 2007 6:06 pm

Mon Dec 24, 2007 7:13 pm

Outstanding work on this patch!!

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runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Mon Dec 24, 2007 7:17 pm

Thanks for keeping AACW up to date with new features. I'm especially curious to see how the attrition option will affect the game.

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Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Mon Dec 24, 2007 7:17 pm

Thanks Guys for the patch !!!!!!!

:hat: :hat: :hat:

"[color="Red"]Merry [/color][color="Lime"]Christmas[/color]" AGEOD

and

"[color="Red"]Merry [/color][color="Lime"]Christmas[/color]" fellow gamers !!!!!!!!

:) :) :) :)


Chamberlain

Big Muddy

Mon Dec 24, 2007 7:40 pm

Outstanding, happy holidays to all, can we expect a new years patch. Just kidding, take the rest of the year off :coeurs: .

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Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Mon Dec 24, 2007 7:46 pm

Wonderful stuff!!!!

Many thanks,
Chris

BeastieDog
Civilian
Posts: 1
Joined: Sat Aug 18, 2007 2:15 pm

Mon Dec 24, 2007 7:55 pm

AGEOD is amazing! Merry Christmas

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Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Dec 24, 2007 8:35 pm

deleted

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Doomwalker
Brigadier General
Posts: 449
Joined: Mon Apr 30, 2007 4:36 am
Location: Confederate held territory in Afghanistan.

Mon Dec 24, 2007 8:59 pm

Sweet, thank you for the patch. :coeurs:

My family says "Down with AGEOD, and there Christmas patch" though. :p leure:

LOL, anywho guess I will do the present thing in the morning, then its back to the march on Washington.

Brochgale
Brigadier General
Posts: 474
Joined: Sat Oct 27, 2007 12:22 am
Location: Scotland
Contact: Yahoo Messenger

Mon Dec 24, 2007 10:12 pm

Fantastic! There is a santy claus?

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Queeg
Lieutenant Colonel
Posts: 291
Joined: Sun Feb 26, 2006 5:13 am

Tue Dec 25, 2007 2:15 am

Great job!

Merry Christmas all!

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bloodybucket
Sergeant
Posts: 91
Joined: Thu Jun 21, 2007 2:41 am
Location: Shoreline, WA

Tue Dec 25, 2007 8:08 am

Thanks, and Merry Christmas...AGEOD goes above and beyond again! :mdr:

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Gray_Lensman
Posts: 497
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Location: Who is John Galt?

Tue Dec 25, 2007 9:34 am

deleted

macnab
Private
Posts: 26
Joined: Fri Dec 07, 2007 2:55 pm

Tue Dec 25, 2007 10:13 am

Thanks Pocus, well done, have a good xmas day, Mac

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alflobo
Conscript
Posts: 7
Joined: Thu Nov 15, 2007 4:50 pm
Location: Sevilla, Spain

Tue Dec 25, 2007 11:13 am

Ole, ole and Ole, but... When will be it in spanish version?
Merry christamas for all
[SIGPIC][/SIGPIC]

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Spruce
Lieutenant Colonel
Posts: 294
Joined: Wed Jan 24, 2007 8:25 pm

Tue Dec 25, 2007 11:23 am

merry Xmas and thank you for making this great game ! :coeurs:

macnab
Private
Posts: 26
Joined: Fri Dec 07, 2007 2:55 pm

Tue Dec 25, 2007 1:32 pm

Gray_Lensman wrote:For those keeping up with the RR Accuracy MOD

[color="Red"]Merry [/color][color="Green"]Christmas: [/color][color="Red"]A Christmas [/color][color="Green"]RR MOD update [/color][color="Red"]to go with the [/color][color="Green"]ACW Christmas patch[/color]

Link to all-inclusive (fast-install) AACW RR Accuracy MOD: http://www.savefile.com/files/1243354

Regards and Merry Christmas

Gray_Lensman

Many thanks Gary for making the xmas package complete, a good xmas day to you also, Mac

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Fastheinz
Conscript
Posts: 19
Joined: Sat Feb 25, 2006 7:45 pm
Location: Michigan

Tue Dec 25, 2007 1:55 pm

Merry Xmas! Great work!!

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