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Coffee Sergeant
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Joined: Wed Nov 21, 2007 1:31 pm
Location: Houston, TX

Wed Nov 28, 2007 3:32 pm

Brochgale wrote:I dont think it makes any difference as CSA there is the problem of protecting the WS sources - I find I get a lot of WS in Charleston SC and Jackson Msp!


Yeah I know. One game I invested in Virginia - then a +4 WS factory popped up in lightly defended Manassas! Which pretty much forced me to take and hold the region. I winded up taking Alexandria too, so I guess it actually worked out to my advantage.

The other problem is I dont see the point of industrialising too much as there is a cash constraint as well in spending the WS!So if there is a shortage of cash for several turns then the WS build up - it is all a question of balance and thinking ahead! If the whole process is supposed to be random then medium industry is probably a good strategy to adopt as CSA and heavy Industry is just pointless overkill - also for the economically minded there is the Law Of Diminshing returns. The extra investment does not necessarily give greater returns!


Yup, I'm starting to notice this too. Although money can be raised quickly with the financials options, and your blockade runners generate more money than WS, I'm coming to the point where money becomes the constraint not war supplies. I'm also hesitant about overdoing the financials options due to the morale/victory points/inflation hits. What cost more WS than money? Repairing ships?

zero911
Civilian
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Joined: Wed Dec 05, 2007 9:29 am

Wed Dec 05, 2007 10:13 am

Industrialization is effective only if it gives you more than enemy. Of course the North has far more excellent abilities to improve their economy than CSA. In general it is the best option not to improve any economy for CSA in first stages of the war. What is the advantage of south in very beginning? It is their superb generals. So use money and WS to build in the east one full army consisting of 5 full divisions with all possible artillery and best generals, 1-2 weak support divisions, 1 cavalry detachment to suppress the north move. The army will get your econ running by achieving easy victories and also by November 1861 occupying Washington. So by that date you should get approximately 70-80 percent of WS the North does, plus more recruits and open possibilities to continue campaign further into North in early 1862 which will boost your econ even more. Even if you wont be able to take Washington – beating north armies while they have bad generals is a priority, their losses are far greater – sometimes 5 US to 1 CSA so it takes lots of econ efforts to rebuild armies for them, this prevents union to put up much pressure on the west, at least playing against AI. Also winable battles get quite nice WS salvage for CSA...
I think only during the winter 1861-1862 first industrialization attempts (light or medium) can be made by CSA.

Mangudai
Lieutenant
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Joined: Sun Sep 23, 2007 1:32 pm

Mon Dec 17, 2007 8:10 pm

I'm curious if the industrialization routine takes need into account the way shipping does. Shipping will bring either money or WS depending on which is in shortest supply. It may be that industrialization looks at GS/ammo/WS and provides them based on how scarce each one is.

It seems to me that industrializing in the first few turns gives GS and ammo more than WS. However, if you wait 6 turns or more GS and ammo stockpiles build up some and you spend WS on units and railroads, then industrialization is likely to produce more WS.

Coregonas
AGEod Guard of Honor
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Location: Barcelona-Catalunya

Tue Dec 18, 2007 7:44 am

I simply think the investment is somewhat cheap.

I am investing with CSA in 3 inner provinces (Georgia + 2)... since turn 1 / 2
By end 1862 I can produce around 140 War supplies... x3 approx.

Once mid 62 arrived... the only real problem was money and conspcription of course... As men are scarce... I did build several arty / service assets... ships for blockade.... In the end, supply even allowed me to build extra rail.

I agree with lowering somewhat the factories created. For example, instead of creating + new +3 Ironworks, a +2 could be done...

Im not sure about the butter&bullets supply --- but suspect its the same.

Mmmh as AI is no match for a experienced human still... perhaps a good USA player can find how to avoid this? South - Raiding Ports / factories...

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GShock
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Joined: Tue Aug 07, 2007 4:30 pm

Tue Dec 18, 2007 10:19 am

What i see here is that CSA (vanilla 1.07i) has plenty of Money from runners and produces plenty of WSU. The situation is in production of thousands of supplies and ammo which are largely unused. I'm definitely winning with CSA this time (all normal difficulty levels) and i have never seen the good side of investing in industrialization. Now, if the supplies expired at the end of each turn, instead of accumulating that would make it a totally different story...instead they keep accumulating.

1) They are already over-abundant
2) They don't "expire"

ergo -> no need to invest at all. Something to be checked/modded. In this, Coming Fury Mod gives a much bigger hit on those tiny little numbers and i like that a lot (CSA seriously has supply/wsu problems).
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