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Peek
Conscript
Posts: 11
Joined: Wed Jul 19, 2006 8:36 pm

Just a few questions

Sat Dec 08, 2007 11:02 pm

1. Sometimes when I select a stack I will notice that some nearby provinces will turn red, what does that mean?

2. I've noticed in the manual it sometimes refers to units that are entrenched. How does a unit become entrenched?

3. Assuming a unit is organized into a division and is part of a corps and the army commander is also present, would the unit receive bonuses from the division, corps and army commanders?

4. Will artillery units attached directly to an army commander participate in a battle? If so is this handled the same way as artillery attached to a corps commander?

5. In the invasion of England scenario, if I start loading the French army on to transports will they maintain their corps integrity ie when I unload them will they still have their original organization or will they all get jumbled together and need to be reorganized?

Thanks,

Paul

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Adlertag
Posts: 2423
Joined: Wed Nov 30, 2005 6:35 pm
Location: Lyon(France)

Sun Dec 09, 2007 11:33 am

Point # 1 : It is "Blocking Movement", see below, you have it in the manual :

"Enemy presence (especially Fortifications) inhibits movement in a land region. If this presence is strong enough, your units won’t be able to bypass the defender to penetrate further into the enemy’s rear areas unless they battle and push the enemy back. However, some troops are particularly stealthy and can more easily manage to sneak into the enemy’s rear. This is represented by the Patrol and Evasion Values of the moving and blocking Force’s, as well as by the Military Control exerted over the region.

You cannot enter a land region if the enemy’s Patrol Value divided by your Evasion Value is greater than your Military Control of the region.
Play Note: This basically means you can fall back on friendly regions but are usually prohibited from moving further into enemy territory, unless your Force is particularly stealthy and/or the enemy is lacking proper reconnaissance units.
Patrol and Evasion Values also play a role to avoid combat, if your Force is on Passive Posture or if you have the ‘Evade Fight’ Special Order enabled (see p. 33 and 44).
Procedure: Regions your Force is prohibited from entering will pulsate in red. An icon on the Unit Panel provides you with detailed information".

Point # 2 : Entrenchment is automatically gained when unit doesn't move, but I don't know the real formula.

Point # 3 and 4 , request a better clarification by Pocus.
See this thread also, speaking about artillery :
http://www.ageod-forum.com/showthread.php?t=6624

Point # 5 : It is normal, even frustrating, to avoid keeping Corps integrity too far away from range of the higher HQ army, you won't even be able to re-construct the corps like before loading.
La mort est un mur, mourir est une brèche.

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Peek
Conscript
Posts: 11
Joined: Wed Jul 19, 2006 8:36 pm

Sun Dec 09, 2007 8:55 pm

Thanks Adlertag!

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Dec 10, 2007 11:58 am

In NC, you can only receive entrenchments by events, but troops can't get it 'naturally'.

The elements within the unit will receive bonus from the division commander, which is also received bonus from the corps commander. This commander can get bonuses or maluses from the army commander.

4. Only if the army stack march to the sound of guns to help the nearby corps.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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ltr213
Captain
Posts: 189
Joined: Mon Nov 19, 2007 10:32 am

Mon Dec 10, 2007 8:45 pm

Am I to understand that Forces do not entrench by standing still?

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Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Dec 11, 2007 11:37 am

In NC yes. No trenches for Grognards.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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