I actually do consider this an AGEOD bug. I just fought "Jena," and as Napoleon, I suffered 936 casualties on the first day, while the Prussians lost 39,000 men. This is similar to results I have seen in the Civil War game, where one side will lose less than 1,000 men, will the other while lose 15,000 or more.
This just never happened, except maybe if you count the capitulation of Ulm, in which Napoleon lost essentially no men, and the unfortunate General Mack lost about 90,000. On the other hand, that wasn't really a battle.
Is this fixable? It sort of detracted from my enjoyment of the ACW game, as I know that even at places like Fredericksburg, Lee still lost about 5,000 men, and at his greatest victory (or one of them), Chancellorsville, the Army of Northern Virginia lost about 12,000. I was hoping this would be fixed in this game.
Would it not be possible to have some sort of minimum loss of, say, 5%, and then tie the victor's losses to the losers, in some fashion? The reason I suggest this is that in a time when you had to be pretty close to the enemy to inflict decisive casualties, there was always a chance that some of their men would hit some of yours. If your casualties would never be less than, say, 30% of the enemy's, that would be a lot more realistic than it is now, as I don't know of any battles in this period -- save perhaps in India, with Clive or Wellington fighting a native army -- when there would be such a lopsided ratio of casualties.
Otherwise, the game looks great, and I will definitely purchase it.
B.C. Milligan