Quadrans
Civilian
Posts: 4
Joined: Wed Nov 07, 2007 5:37 pm

Turn Time

Wed Nov 07, 2007 5:52 pm

Hi,everyone,
I am trying to understand this game and despite not having a very good command of the american geographical area (Which I am finding out to be a real handycap) I have reached December of 1861 playing as the Union.A bigger problem for me is that the end turn processing appears to be taking longer and longer to complete,I mean it is taking at least 10-15 minutes at the moment and when I quit it can take up to 20 minutes to finally allow me to get back to using my computer.Is this normal?I have a 3.4 pentium with hyperthreading and 2 gb of ddr 2 memory installed with a nvidia 6800gt card.the hd is 260 gb. I have not seen this problem on the forums so I wondered if I have done something wrong during installation.Can anyone help me?

ird
Sergeant
Posts: 90
Joined: Wed Oct 03, 2007 8:01 pm
Location: Scunthorpe, England

Wed Nov 07, 2007 7:02 pm

I don't have any problem with game speed - are you running the latest patch?? I have a 2.8G duo processor and 2Gb Ram. I do seem to remember reading somewhere that the game does run slowly but can't remember where. And when I quit the game it's only a few seconds so that does seem odd

And you're not the only one to find the lack of American geography a bit of a problem - it sometimes takes me ages to find a town

gwgardner
Brigadier General
Posts: 455
Joined: Thu Sep 28, 2006 5:46 pm

Wed Nov 07, 2007 7:09 pm

It also takes an inordinately long time on my machine to close out the game. When I quit, I have to wait for the disk to quit thrashing for like two minutes. I just defragmented, to no avail as far as this minor problem is concerned.

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runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Wed Nov 07, 2007 7:20 pm

The game uses a lot of RAM, and more RAM speeds up the loading and closing of the game.

humblelawstudent
Conscript
Posts: 18
Joined: Mon Nov 05, 2007 3:58 pm

Wed Nov 07, 2007 7:21 pm

Make sure you have the latest patch. I started playing without patching and my turn times were about 10 minutes. Now, with the patch, my turn time is only 2-3 minutes. A huge difference . . .

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 08, 2007 8:57 am

We did a poll, when the beta tester pool was at its peak during the ACW beta test (some 30 individuals), and for everybody except one, the game quitted immediatly.
Processing is definitively under 3 mn, unless you have a very very old PC, or there is a problem, operating system wise.

If you are using Vista, disable UAC & desktop composition and give admin right for the program (do a right click on AACW.exe).

Also check if (goes offline before) it is sped up by unloading anti virus or firewall software. Some like Norton are rather annoying for these things, although the game don't access internet in any way. Reboot before going online though :)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Quadrans
Civilian
Posts: 4
Joined: Wed Nov 07, 2007 5:37 pm

Thu Nov 08, 2007 10:02 am

Thanx for all the advice.I have installed the patch.Process time is reduced.I am using XP home edition operating system.I have encountered a new problem.I got the following error message:-" several errors have been generated and the application is stalling would you like to terminate it".I do have AVG 7.5 running.Could that be the cause? it does incorporate a firewall.?

Adam Parker
Sergeant
Posts: 70
Joined: Tue Dec 12, 2006 11:45 am

Thu Nov 08, 2007 11:03 am

I can give you these figures:

System 1 Desktop: P4 2.8G 512M RAM 128Vid RAM - game launch time 4.5 minutes, game exit - immediate, issues - Virtual Memory Low warning.

System 2 Laptop: Pentium M760 2.0G 1G RAM Intergated Graphics - game launch time 2.75 minutes, game exit - immediate, issues - none.

Turn resolution in both seems normal but the game boot up time (NB: not scenario load time) is one of the longest I've come across for a game.

All being well I'll soon have a 4G RAM system :king: Then we'll see :niark:

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 08, 2007 12:06 pm

is your one Gig RAM laptop with Vista or XP. The one gig of RAM is more than enough for XP.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 08, 2007 12:07 pm

Quadrans wrote:Thanx for all the advice.I have installed the patch.Process time is reduced.I am using XP home edition operating system.I have encountered a new problem.I got the following error message:-" several errors have been generated and the application is stalling would you like to terminate it".I do have AVG 7.5 running.Could that be the cause? it does incorporate a firewall.?


Can be a video driver issue (or a gameplay bug but they are pretty rare nowadays). Can you send to support@ageod.com your dxdiag? Does the bug repeat?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Adam Parker
Sergeant
Posts: 70
Joined: Tue Dec 12, 2006 11:45 am

Thu Nov 08, 2007 12:29 pm

Pocus wrote:is your one Gig RAM laptop with Vista or XP. The one gig of RAM is more than enough for XP.


This machine (the laptop) is XP. I think the only thing it needs is a dedicated video card rather than its integrated graphics but otherwise it is running AACW fine.

My new desk top machine I am hoping (negotiating with my wife :coeurs: ) to get, will be Vista (I say nervously :p leure: ). But I am going to aim for some top specs.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Nov 08, 2007 12:54 pm

a note, for the same game, you need +512 Mb of RAM for Vista compared to XP.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Quadrans
Civilian
Posts: 4
Joined: Wed Nov 07, 2007 5:37 pm

Fri Nov 09, 2007 3:43 pm

It's happened twice now>I have sent my DX diag file to support.Thanks for the advice.I would like to play this game and I'm very interested in the Napoleon version but clearly a resolution must be found.
Regards and thanks to all for being so helpful
Quadrans

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Nov 09, 2007 6:30 pm

what is your real name? I received a dxdiag from Paul D.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Franciscus
Posts: 4571
Joined: Fri Apr 20, 2007 8:31 pm
Location: Portugal

Sat Nov 10, 2007 12:46 am

@ Quadrans

You could try changing MemUsage to 15 on the general.opt file in the settings folder of your AACW program. It did wonders for me.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Nov 10, 2007 11:43 am

Ok Franciscus, the option will be exported. Nice lobying of you, although I'm unsure it will help Quadrans.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Franciscus
Posts: 4571
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Location: Portugal

Sat Nov 10, 2007 1:14 pm

:hat:

Quadrans
Civilian
Posts: 4
Joined: Wed Nov 07, 2007 5:37 pm

Sat Nov 10, 2007 11:43 pm

Hi Pocus,
You have my DXdiag file.When I get the error message I click on yes and the game terminates immediately.The last time I got the message I clicked on no and guess what? I'm still playing the campaign.No crash, in fact the game has not crashed at all yet.
Regards
Quadrans

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sun Nov 11, 2007 12:33 am

I figured this out a LONG time ago. I have had it happen in 1.06 and 1.07f. You can actually fix it in game but you have to be very fast with the mouse and clicking on the unit.

Move the cursor over the units picture on the bottom of the screen and click it immediately. You will get the unit selected. Click No so you can keep playing. If the unit is a division simply click the - button to disband it or if it is a single unit add it to a division and the problem goes away forever.

Don't know why or how but it works and you won't get the error message after that. You just have to be very fast with clicking the unit as soon as the cursor gets over it or you will get the pop up error message and not have the unit selected.

Had it happen in my second turn of the 1.07f version using the Brigade mod (sure this isn't a factor since it happened in 1.06 without the mod) in Grafton I believe though it might have been in Harpers Ferry....not sure at the moment.

It only happens when you mouse over a Specific individual unit or division for some reason (nothing else has ever caused it for me and only that one division or unit will cause the error when you mouse over it) and once you do the above it goes away. Simply redo your division if you had to disband or remove your unit you added to a division if you don't want it there and everything goes as if there was never a problem.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sun Nov 11, 2007 9:23 am

Problem is that interface bug that can't be repeated can't be fixed, they are simply too evasive. :(
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

Guru80
Colonel
Posts: 311
Joined: Tue Oct 02, 2007 5:34 am

Sun Nov 11, 2007 5:39 pm

Pocus wrote:Problem is that interface bug that can't be repeated can't be fixed, they are simply too evasive. :(


It seems to be completely random too. Like I mentioned above it is easy to fix it in game by quickly selecting it and either merging it or disbanding a division. It is extremely rare as well so not something I am concerned about. I have had it 2 times in dozens and dozens of turns. First time it took me a while to figure out how to go about it but once I figured out I could make it go away it takes about 30 seconds to eliminate it.

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