Jagger
AGEod Grognard
Posts: 949
Joined: Sat Mar 18, 2006 2:31 pm

Shaken

Sat Sep 22, 2007 7:02 pm

Shaken: An element is considered shaken for a given round if it has sustained losses and fails a morale check. To pass a moral check you have to roll a 10-sided dice equal or less your TQ (troop quality). This is where some abilities shine, like Militiaman that gives +2 to the troop quality of militia. When the losses start to pile up moral checks are required, and this can make a tremendous difference in the outcome of the battle.


What are the consequences to a unit when it is shaken during battle resolution?

Is it more likely to retreat? To suffer more casualties? To rout? Less effective fire?

hattrick
Lieutenant
Posts: 117
Joined: Fri Mar 03, 2006 3:09 am

Wed Oct 31, 2007 5:16 am

Bump! :p ouet:

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Oct 31, 2007 8:56 am

Shaken lose one Rate of Fire (down to a minimum of 1) and half their initiative, so tend to fire after others elements.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

hattrick
Lieutenant
Posts: 117
Joined: Fri Mar 03, 2006 3:09 am

Wed Oct 31, 2007 6:34 pm

Thank you! :hat:

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