User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Oct 20, 2007 9:00 am

Pocus wrote:Definitively. (1) can be easily tweaked and this kind of feedback from players is much appreciated, as you are in fact playing the game more than me... when I launch the campaign for example, I find myself tweaking the AI during the whole day so that it does the turn I want it to do :)

(2) yes I know about that, this is planned as the next thing to do for the AI.


Here some examples of my current game:

CSA AI has bought a new brigade

Image

CSA AI hasn't have replacementpoints for line infantry and cavalry:

Image

but many units are depleted:

Image

Image

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Oct 20, 2007 9:24 am

Yes, the AI strive to have 5% of the max replacements (min 1) bought each turn, so they are depleted before you even see them. But Athena is buying repl, be assured, just not enough.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Clovis
Posts: 3222
Joined: Wed Nov 09, 2005 7:43 pm
Location: in a graveyard
Contact: Website

Sat Oct 20, 2007 9:42 am

Pocus wrote:Yes, the AI strive to have 5% of the max replacements (min 1) bought each turn, so they are depleted before you even see them. But Athena is buying repl, be assured, just not enough.


The better would be AI to act differently between CSA and US sides, considering the hpenalty North is suffering for replacements.

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Oct 20, 2007 9:59 am

Not necessarly, you can't really have the AI play with tense flow, so you are better build a buffer of repl, with the aim of maintaining a 10% amount. Even if the USA is using it less rapidly, once it is paid, the system is functionning correctly, and as USA has more resources compared to CSA, this is even less problematic to have idle replacements.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Oct 20, 2007 10:49 am

deleted

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Oct 20, 2007 12:15 pm

No problem, the patch won't be done before tuesday I think. Add a summary of the proposed changes and tweaks, external to the rgns you will send me, when done.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

simovitch
Corporal
Posts: 51
Joined: Mon Aug 13, 2007 4:54 pm

Sat Oct 20, 2007 2:54 pm

richfed wrote:Anyone else experiencing these things -- besides Mauzophis & me? :tournepas


Yes, I get this with 1.07e as well. Pretty sure it's universal.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sat Oct 20, 2007 4:56 pm

deleted

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Sun Oct 21, 2007 7:02 pm

deleted

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Sun Oct 21, 2007 9:03 pm

Is somebody still looking at the railroads? I have a suspicion there are still a lot more rail lines in AACW than existed historically.

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 22, 2007 5:24 am

deleted

User avatar
runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Mon Oct 22, 2007 7:14 am

I thought Pocus said he had a version of the map with no railroads on it. Is that not so?

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 22, 2007 9:27 am

I won't be able to patch the map or the scenarios before the release of NCP. I can post a patch regarding all bugs and discrepancies fixed and spotted, but that is all. Sorry about that. Now if a volunteer modder can regenerate the scenarios with the latest database, this is another story :) (contact me for details)
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 22, 2007 1:36 pm

deleted

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 22, 2007 1:58 pm

I have such a map, but with the old size, ie 11500 pixels wide, and not 12.000, so it would help you cut by hand a given region, but Exmap would not be able to work correctly, unless you do a shift of coordinates in the regions file before. Interested?
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Jabberwock
Posts: 2204
Joined: Thu May 31, 2007 12:12 am
Location: Weymouth, MA
Contact: ICQ

Mon Oct 22, 2007 2:01 pm

Where can I d/l a copy? After Generals are done, this is the project I would most like to revisit.
[color="DimGray"] You deserve to be spanked[/color]

Image

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 22, 2007 3:27 pm

deleted

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Oct 22, 2007 4:46 pm

Yes there is a shift in coordinates, but the rest is ok for exmap, as long as you impact the shift on the regions you want to export before generating the bmp.

I will upload it asap.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Mon Oct 22, 2007 5:11 pm

deleted

User avatar
Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Thu Oct 25, 2007 1:44 am

Does this recent talk of modding the map mean that we will or won't be getting a patch with a somewhat more accurate map soon?

(Curious and confused!)

User avatar
Gray_Lensman
Posts: 497
Joined: Mon Jun 18, 2007 4:04 am
Location: Who is John Galt?

Thu Oct 25, 2007 7:47 am

deleted

User avatar
Paul Roberts
Posts: 520
Joined: Sun Apr 15, 2007 9:26 pm
Location: Between the Schuylkill and the Wissahickon

Thu Oct 25, 2007 1:44 pm

Gray_Lensman wrote:The next patch (v1.07f) will do very little in the way of changing the map. I hope to rework the RR network in the future, but it will take quite some time since it will involve a lot of graphic rework and then the TransLinks will have to be modified to match the new graphics, along with associated scenario TransportLvl changes, definitely something that will not be done overnight.

Enjoy it the way it is for now. At least the links are almost all corrected, as far as matching the map. I won't say that there are no more broken links because there were over 10,000 total links that had to be cross-checked, and I've already run across one minor one after I've already submitted the current batch of corrections for Pocus in patch v1.07f.

Regards


Thanks for the reply, and thanks for all the work towards making a great game even better. I'm continually impressed with the whole AACW team (developers and modders alike)!

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 11 guests