wayne57
Conscript
Posts: 13
Joined: Fri Feb 24, 2006 3:38 am

Replacement questions.

Tue Oct 16, 2007 6:32 pm

I have just started playing a full campaign game and have a few questions.
I have new milita units appear on the map that have red elements.
In order to fill these in do I have to purchase them?
Does one envelope of purchased replacement equal to 1
company of the element?
I have heard that you get free replacements.
How many and of what kind do you get?
Do these appear only at the beggining of the game.
Thanks for the help on this.

Wayne57

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runyan99
Posts: 1420
Joined: Tue Dec 19, 2006 6:34 am

Tue Oct 16, 2007 6:43 pm

Yes you will need to purchase replacement points to fill up the units that you recruit. One replacement point is ususally worth a bit more than one company. You will get some free replacements to help you with the building up of your army in 1861.

Aurelin
Colonel
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Joined: Fri Jul 20, 2007 12:15 pm

Tue Oct 16, 2007 6:46 pm

In your AACW directory is a folder labeled Docs. It has the 1861 reenforcements.

Units you buy fill on their own. Once filled, then you'll need replacements.

johnnycai
Major
Posts: 236
Joined: Wed Feb 28, 2007 8:01 pm
Location: Toronto, CAN

Tue Oct 16, 2007 7:29 pm

runyan99 wrote:Yes you will need to purchase replacement points to fill up the units that you recruit. One replacement point is ususally worth a bit more than one company. You will get some free replacements to help you with the building up of your army in 1861.


Just to clarify what Runyan said:
The costs are similar to purchase of a regiment. Eg. 10 conscript company's and 10K of dollars to buy a line inf. replacement. The formula for actual expenditure wasnt disclosed in detail but using replacements was deemed superior to having regiments destroyed and having to replace with new regiments.
Something like replacing 5 regiments averaging 50% losses (roughly equal to 2.5 regiments) would work out to 2 replacement regiments being used up. Am thinking unit experience must be lowered due to replacements being new conscripts but it must be better than a fresh "green" regiment experience level when purchased.

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runyan99
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Tue Oct 16, 2007 7:31 pm

Aurelin wrote:
Units you buy fill on their own.


No, they don't. They will remain in the red if you have no replacements in the pool. This is easy to see by a test game where you advance through several turns without buying any replacements.

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GShock
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Joined: Tue Aug 07, 2007 4:30 pm

Tue Oct 16, 2007 7:42 pm

runyan99 wrote:No, they don't. They will remain in the red if you have no replacements in the pool. This is easy to see by a test game where you advance through several turns without buying any replacements.


Actually, in the beginning of the '61 campaign, some units are spawned by events and they begin with red elements. These self-spawned units, have elements going red->blue on their own according to the "received new regular and militia replacements" event.

When the Army of Shenandoah was spawned, i bought an Army HQ to speed up the replacements process. After 9 months of war this replacement is still in the pool. Sigh :tournepas
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We ain't going down!

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Paul Roberts
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Location: Between the Schuylkill and the Wissahickon

Tue Oct 16, 2007 8:10 pm

If I have to buy replacements to fill up the units that I buy, what am I paying for when I buy the units?

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runyan99
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Joined: Tue Dec 19, 2006 6:34 am

Tue Oct 16, 2007 8:13 pm

Paul Roberts wrote:If I have to buy replacements to fill up the units that I buy, what am I paying for when I buy the units?


A shell of a new unit, basically. You kind of have to 'pay' twice. Once for the shell, and once to fill it up with replacements.

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Pocus
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Location: Lyon (France)

Tue Oct 16, 2007 8:38 pm

hu? when you buy a unit, it is at full complement. You only use repl if you refill a weakened units, either given by events or having sustained losses in battles or march.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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runyan99
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Tue Oct 16, 2007 8:53 pm

Mmm, yes I guess you are right. I just did a test with 1.06d building some light artillery with no replacements in the pool. I somehow remember my units not filling up in 1.04 without replacements in the pool, but either I was wrong or it was a bug that is now gone.

Aurelin
Colonel
Posts: 379
Joined: Fri Jul 20, 2007 12:15 pm

Tue Oct 16, 2007 9:46 pm

runyan99 wrote:No, they don't. They will remain in the red if you have no replacements in the pool. This is easy to see by a test game where you advance through several turns without buying any replacements.



Yes, they do. After they fill and then get damaged, it is as you say. I did notice that the scripted events, like 1st Tenn brigade gets infantry, or something like that, don't fire if you have no replacements.

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Pocus
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Location: Lyon (France)

Wed Oct 17, 2007 8:10 am

there is no test in ACW checking the replacement level, the commands don't even exists for now.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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runyan99
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Wed Oct 17, 2007 5:48 pm

The main eastern armies that appear by event, Beauregard's and McDowell's, do use replacements. If you never purchase replacement points, they never quite fill up to full strength.

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blackbellamy
Lieutenant
Posts: 123
Joined: Wed Mar 22, 2006 10:18 pm

Wed Oct 17, 2007 6:44 pm

GShock wrote:When the Army of Shenandoah was spawned, i bought an Army HQ to speed up the replacements process. After 9 months of war this replacement is still in the pool. Sigh :tournepas


Why "sigh"? Do you want your HQ replacement eaten so you have to buy another expensive one? You should count yourself lucky the HQ replacement was able to provide replacement value to your depleted HQ units without using itself up.

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