Malagant wrote:It may not be a problem for you...that's great. But I assure you, it is a problem for me.
If I need ocean-going vessels to participate in blockades, I expect to build those from the Ocean vessels tab.
If I need river-going vessels to participate in riverine warfare, I expect to build those from the River vessels tab.
There are numerous work-arounds or alternative uses for already built ships, but frankly I don't want to have to use a work-around or alternative...I want the ship that I requested to be built in a reasonable place.
Certainly not a huge bug...far from game-breaking...but an issue that I think should be addressed when resources are available.
Rafiki wrote:Sure, but that's not what this is about. This is about (river) ironclads and (river) gunboats being built in ocean ports.
I'm not saying that they can't be useful along the coast, it's just that if you build river ships because you feel you need them on the Mississippi, and they then get built in ocean ports with no realistic chance of being of use on the Mississippi anytime soon, if at all, you can't help but feel you have wasted a good amount of resources.
Pocus wrote:This would need a tweaking of data, instead of the states as the recruiting area (PA eg), a custom area with only the desired harbors would be better.
Charles De Salaberry wrote:I repeat, it is not a bug. It may be an annoyance to some people but it is what historically occured. Monitors were built at river ports and at coastal ports - they are not deep water vessels and would be swamped in a storm at sea - which is what happened to the USS Monitor. If you are complaining about the fact that you can't choose which port your vessels are built at then that is different concern.
Malagant wrote:I don't see how you can speak with any authority on what is and is not a bug.
Since it seems to be a game play mechanic that is unintentionally taking away from MY enjoyment of the game, then I think it's a bug.
You can continue to enjoy wasting resources by having things built in completely inappropriate places, knock yourself out.
If I want an ironclad or monitor to participate in the east coast naval warfare, I'll choose an appropriate building spot for it...such as CT or DE.
If I want ironclads to participate in the riverine warfare in the interior, I would like them to be built there, particularly in the ports with engineers.
Please note, I was not building another ship in PA at the time...the shipyard facilities in Pittsburgh were empty.
Why don't you find me an historical example of the War Department requesting the building of river ironclads to assist in the drive down the Mississippi but instead they were built on the east coast?
Charles De Salaberry wrote:AS ABOVE, Monitors are coastal or river class vessels - not deep water ships.
Charles De Salaberry wrote:What you are arguing about is the fact that you can't choose where to build your ships.
Charles De Salaberry wrote:However there is plenty of opportunity to use those river class boats built on the Atlantic Coast to travel up the Mississippi from New Orleans after the Union captures it.
Charles De Salaberry wrote:If you are building so many river boats that you are ending up with them being constructed on the East Coast despite all my advice on how to avoid that, then either you have lost control of the northern tributaries of the Mississippi and the ports on the Great Lakes, or you have overtaxed your shipyards on the rivers to the point that the War Department is awarding contracts to the underutilized yards on the coast.
Charles De Salaberry wrote:"A software bug (or just "bug") is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e.g., producing an incorrect result)." - Wikipedia http://en.wikipedia.org/wiki/Software_bug
You can call it a bug all you want, but since you are not the programmer how can you say that that is not what he intended. As far as I am concerned, if I were the programmer I would not consider it a bug - enough said on that.
Charles De Salaberry wrote:My apologies to Malagant if he considers that as an insult - it was a direct response to the tone of his post.
Back to the discussion:
The monitors are being built as you desire, and as I desire as well. The point with singling out the monitors is that they are river class and were built both on the coast and on the rivers. Another example would be the Potomac River Flotilla - a Union fleet which was made up of river steamers and gunboats built around the Chesapeake. It doesn't exist in 1861 and in order for it to be built you have to build the vessels in Pennsylvania, since this is the only state where river class vessels can be built at coastal ports in the game; unless you want to create it by moving vessels built on the upper reaches of the Mississippi down the river past all of the Confederate defences on the river and then up the coast exposing them to all the coastal forts as well.
Since Pennsylvania is the only state that river class boats can be built for use on the coast and only three of the seven ports in Pennsylvania are on the coast, that means that approximately 3/7ths of your production of River boats in PA will end up appearing in a coastal port (I haven't tested this to be sure so my numbers are approximate). This leaves all of the river production in Illinois, Indiana, Missouri, Kentucky, and Ohio for use on the upper reaches of the Mississippi and approximately 4/7ths of your PA production. In my opinion, that is more than sufficient to satisfy all of your requirements without maxing out your river boat pools - which coincidently would represent you maxing out your shipbuilding capacity in all of your ports for river class vessels, regardless of whether they were being built on the rivers or on the coast.
To argue that all of the production of river class vessels should occur at river ports robs players of the choice to use a strategy using river boats to infest all the Confederate rivers on the East and Gulf Coasts; a strategy that was historically carried out, although to a limited degree, by the Union. I am satisfied with the way things are in the game with this right now and I don't think that POCUS needs to make any changes unless it can satisfy both Malagant's concerns and mine.
Malagant wrote:I'm sorry you feel you have to resort to name-calling to make your argument. I'm sorry you refuse to accept that the problem does not lie in my handling of production.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 6 guests