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Pocus
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EvalMoney / EvalConscript / EvalWSU / EvalVP added

Tue Oct 09, 2007 5:30 pm

These commands have been added for the next version. They work as EvalMorale.
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Pocus
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Tue Oct 09, 2007 5:31 pm

If Rafiki can intercalate (is it an english word?) at the right place EvalMorale, I will do the rest. (in the wiki) thx!
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Rafiki
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Tue Oct 09, 2007 6:43 pm

in·ter·ca·late (n-tûrk-lt)
tr.v. in·ter·ca·lat·ed, in·ter·ca·lat·ing, in·ter·ca·lates
1. To insert (a day or month) in a calendar.
2. To insert, interpose, or interpolate.

Will do :)

(Just need to find Primasprit's desciption of EvalMorale first)
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Rafiki
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Tue Oct 09, 2007 7:55 pm

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Pocus
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Tue Oct 09, 2007 8:08 pm

how can I tetraplicate* that?


* and what about this one? :)
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Rafiki
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Tue Oct 09, 2007 8:27 pm

# (sciences) One of a set of four identical objects, experiments, or copies. See also quadruplicate. :D

The last component of the URL is the name of the article. Substitute "EvalMorale" the name of the new conditions. You should receive a message that the page doesn't exist; choose the option for editing/creating it.

Copy/paste the wiki-text for EvalMorale (you'll need to enter "edit-mode" to see it) in to the new page. It makes use of a template, where you enter different values for the different parts/keys of the template. http://ageod.nsen.ch/aacwwiki/Template:Eventcomponent provides explanations (and an example) for this if it seems a bit cryptic.

The new page(s) then need to be included in http://ageod.nsen.ch/aacwwiki/Modding_events. If you enter edit-mode, you'll see how the various pages are included. E.g. in EvalMorale's case, it is

Code: Select all

{{:EvalMorale}}
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Rafiki
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Tue Oct 09, 2007 8:44 pm

Rafiki wrote:The new page(s) then need to be included in http://ageod.nsen.ch/aacwwiki/Modding_events.

Done :)

How does "DICE" work?
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GShock
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Tue Oct 09, 2007 10:25 pm

The ability to trigger events will probably unleash the wildest fantasies of our modders... :)

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Rafiki
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Wed Oct 10, 2007 9:55 am

Rafiki wrote:The last component of the URL is the name of the article. Substitute "EvalMorale" the name of the new conditions. You should receive a message that the page doesn't exist; choose the option for editing/creating it.

Copy/paste the wiki-text for EvalMorale (you'll need to enter "edit-mode" to see it) in to the new page. It makes use of a template, where you enter different values for the different parts/keys of the template. http://ageod.nsen.ch/aacwwiki/Template:Eventcomponent provides explanations (and an example) for this if it seems a bit cryptic.

Or you could provide the syntax and parameters (if there are any differences to EvalMorale), I could set up the pages, then you could lok them over and update any parts that can be improved and elaborated :)
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Pocus
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Wed Oct 10, 2007 11:06 am

Sorry for the lack of update.

Dice let you check if the tested asset is <= to the value generated by the dice. An example will be clearer

money = 500, Dice(600) will be true if the 600-sided dice (I would like to get one like that) rolls 500 or less.

Yes I would prefer that you set the 4 commands (they do the same thing on each asset) and I will double check. Thanks.
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Rafiki
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Wed Oct 10, 2007 11:17 am

Pocus wrote:Sorry for the lack of update.

Indeed. Taking almost half a day to answer this when you don't have any other tasks at hand? I am shocked, shocked, I say! :grr:



;)
Pocus wrote:Dice let you check if the tested asset is <= to the value generated by the dice. An example will be clearer

money = 500, Dice(600) will be true if the 600-sided dice (I would like to get one like that) rolls 500 or less.

OK, so the action would look like:

Code: Select all

EvalMoney = Dice(600)

and would trigger if the selected faction's money is less than or equal to the result of the 0-600 random number?
Pocus wrote:Yes I would prefer that you set the 4 commands (they do the same thing on each asset) and I will double check. Thanks.

OK, will get it done sometime today :)
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Rafiki
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Wed Oct 10, 2007 7:55 pm

Rafiki wrote:OK, will get it done sometime today :)

They're all yours (no rush) :)
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Jabberwock
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Thu Oct 11, 2007 2:32 am

GShock wrote:The ability to trigger events will probably unleash the wildest fantasies of our modders... :)


I will unleash all my events with 13-sided dice.
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Pocus
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Thu Oct 11, 2007 7:51 am

Right for the Dice function Rafiki.
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runyan99
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Thu Oct 11, 2007 8:05 am

Pocus wrote:If Rafiki can intercalate (is it an english word?)


I guess so, but I've never seen it in print before, and I had to look it up. Are you making these words up?

Seriously though, the progression of AGEOD's written English has been a subject of some moderate interest on my part. I think they are doing quite well.

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Pocus
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Thu Oct 11, 2007 8:15 am

wiki ok for the 4 commands
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Rafiki
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Thu Oct 11, 2007 8:49 am

Thanks Pocus :)

I appreciate you taking the time to check wiki articles and even updating some of the things that are incorrect or incomplete. Though I can hardly be said to be neutral in assessing it, I'm quite sure it helps very much in having the wiki as a credible source for game information Image
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Pocus
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Thu Oct 11, 2007 4:09 pm

runyan99 wrote:I guess so, but I've never seen it in print before, and I had to look it up. Are you making these words up?

Seriously though, the progression of AGEOD's written English has been a subject of some moderate interest on my part. I think they are doing quite well.


No, these are French words derived from our latin heritage. Sometime they are the same in English, sometime your Saxon (German to be more general) roots have changed that into something very different :niark:

Rafiki: I believe as you, also somehow helping the modders is helping me to formalize the commands, refresh my memory. And modders are great to have a game prospers.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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