Now either i am a n00b (or a stupid and both options are available) or something ain't right.
Issue 1: Replacements.
Pocus stated that we need NOT to have moved a stack (or unit) and it needs to be placed at the beginning of the previous resolution phase into a level 3 city (at least). If these conditions are not met, the replacements should remain in the pool (i.e. how can my replacements reach me if i am moving the army or if i am in such a small village that there's no connection with the recruiting facilities?)
Look what happens:

Longstreet is in Manassas. He hasn't moved. He receives CAV replacements. Manassas is Level 1 Town.

Longstreet has moved from Manassas and is now in the region of Alexandria. You can see he moved because there's no trench below the Army Command Stack he moved with (synchronized move) and YET he receives reinforcements again. (in order to find out what was happening i had to cross the info from the log with the roster on the ledger)

Further, unneeded proof after checking the roster, but yet significant SS. It shows where longstreet is (not in town) what he is doing (has moved bc there's no entrenchment below his stack).

Issue 2: Army Mobility in Enemy Territory.
Smith's Stack (composed of Smith himself and a single CAV unit) moves, by train, and in total enemy territory. Problems:
1) Smith and his stack can use rail in total enemy territory.
2) They capture Montgomery and Philadelphia in defensive stance.
3) It takes them a total of 4 days to perform this miracle which includes:
3.1) Requisition of locomotive and train
3.2) Load of horses, equipment and men on train itself
3.3) Control of all the rail exchanges in the regions journeyed through
3.4) Capture of 2 towns
3.5) Requisition of enemy equipment which is added to our supply pools.
I thought defensive stance wouldn't build military control and that with minimal military control you could still sneak but i think this is just too much. If you must be silent, you can't use rails...besides a defensive unit should be unable to capture a city even when it is undefended it has opposite orders if you think...it's supposed to stand and fight *if* attacked but not to conquer a city (which also messes up its stealthy manouvering in enemy territory).
I could understand if Smith himself, during the resolution phase, decided to conquer one or both the cities, but in this case, i should find him in offensive or assaulting stance....which i don't as i show in next SS.

This SS shows the loyalty. As you can see, by the colors it's minimal.
Smith is starting in defensive stance, after having conquered both towns. Unfortunately, i didn't ask for CAV replacements but i guess if i had, he could have received even though those cities are totally detached from my supply chains (which should correspond, imo, to the availability of replacements as well and still *limited to town level 3 or more*). Let's stay on the movement issue now:
1) Smith will arrive at his destination (Baltimore, a Level 15 Town!!!), again in defensive, and again using rail in total enemy territory in 12 days. Less than a turn.
2) Things having happened in this turn show that if AI doesn't reinforce Baltimore it will be lost to my sneaky raiders without a fight. This is absolutely insane...2000 men capturing a city of that size, a *strategic one* with no combat at all and in no time.
Now an "easier" issue. I've tried last night the '61 theater and i was spending my first 40 minutes in evaluating my starting situation (i am *always* CSA and perhaps i ll never even play USA lol). I discovered a little problem with the area around new orleans i documented in another SS.

I saw the blue flag corresponding to naval units present there and i clicked a lot and i couldn't display them...very very strange.
I had to go to the roster to be able to see the ships in the New Orleans Harbor, i selected them from there, and they popped up on the map. I right-clicked and i was unable again to call them back. Actually there is *no Harbor*...at least so it seems. I clicked on the town pixel by pixel and found out the only area you may call the ships from is that very tiny area by the rightmost corner of the square. Is this intended?
I know this thing about New Orleans is just silly one, but the ones i pointed out on movement and replacements, are not silly in my opinion. Actually if the game is supposed to work like this, then AMEN, it's me being a n00b for not knowing (still i don't think it should), but if it isn't I'm surprised nobody had pointed that out yet.