tc237 wrote:Hi guys,
I love this game, AGEOD and everything they stand for, but haven't played the game in months.
An AACW campaign requires a big commitment in time (weeks/months) and mental effort from the player to be enjoyable. That's why we all love it so much.
Other smaller games don't require as much time (1-2 hours) or effort, so numerous mods/patches don't affect them as much.
That commitment to AACW can seem to be wasted if the player doesn't understand the changes or feels that he has to "start the campaign over" every few weeks. (preception is reality to the player here)
I check in on this forum every few weeks and ask myself "is the game finished yet?" Wonder how many ask the same question.
Maybe I'm not paying enough attention to the conversation.
Yes, this is surely a valid concern, but then again, let's be honest: In singleplayer, don't many of us at one point or the other have a feeling they'd better start the game all over again and submit to it regardless of changes in gameplay, just out of an overwhelming sense of "Damned, I could have done that much better"? Maybe I have a mild case of ADD or something, but that is how most of my singleplayers end, in any game.

Multiplayer is a very good antidote against that kind of bad habit and a real test of endurance for me.
However, in our case, it is indeed perception, but not reality. Except from the lamented dropping of Div HQs, nearly all changes in the patches are relatively minor and, IMHO, all for the better in regard of creating a more realistic playing experience (and that includes the dropping of the Div HQs, but milages may of course vary on that

). At least I never felt an urge to start over just because something is now handled a little bit different than it was in the build before.
Therefore I doubt many of us will agree with Your perception there. Surely it would be better from a "perceptive" point of view if all games were thoroughly tested and a 100% "perfected" upon release, but AGEOD can't do this. Hell, looking around on the market, not even the biggest companies with the largest resources seem to be able to do this.
What would be the alternatives? Turning out one game every other decade or so, thoroughly tested and perfected by the makers and a happy few of betas for years? Not exactly feasible, even if public welfare could cover the costs of living for the team in the meantime.
Releasing games beta-tested but still open for improvement through customer input like now, but only supporting and improving them on the smallest possible scale just to ensure "continuity"? Sure, that would be the most time- and cost-efficient way for the makers themselves, but were would that lead the community? In the "best" case to exactly the chaos
pasternakski fears, a vast djungle of private mods big and small, good and bad, each one improving only certain aspects of the game one way or the other and most of them not compatible with each other. In the worst case it would lead to a game which would be deemed "promising" but could attract neither a large and enduring fanbase nor offer much in terms of longtime replayability because it feels vaguely "unfinished".
No offense, please, but personally I prefer the way it is now over any other "solution" that might "look better" to the casual observer.
Regards, Henry

Henry D, also known as "Stauffenberg" @ Strategycon Interactive and formerly (un)known as "whatasillyname" @ Paradox Forums
"Rackers, wollt Ihr ewig leben?" (Rascals, Do You want to live forever?) - Frederick the Great, cursing at his fleeing Grenadiers at the battle of Kunersdorf
"Nee, Fritze, aber für fuffzehn Pfennije is' heute jenuch!" (No, Freddy, but for 15p let's call it a day!) - Retort of one passing Grenadier to the above
