simovitch
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Sat Sep 15, 2007 7:50 pm

I installed 1.07rc2 over 1.07 and the splashscreen shows 1.07rc2. Music and unit positioning is fixed.

RobertViener
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1.07 Rc2

Sat Sep 15, 2007 7:52 pm

I suspect that the program has been corrupted. I'm going to do a clean install to 1.07RC2. If that doesn't work,it's back TO 1.06d.

-That did the trick. Sound and music fine. Now for the gameplay. Clean install always the best.

Spindoc
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Sat Sep 15, 2007 7:56 pm

Installed v1.07 RC2 and music is fixed.

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Gray_Lensman
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Sat Sep 15, 2007 9:01 pm

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richfed
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Sat Sep 15, 2007 9:26 pm

OK - I was fine with 1.07, but now with RC2, I no longer get music as I did; sounds are ok, but no music at start-up, and in 4 full turns just one song played.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

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Clovis
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Sat Sep 15, 2007 9:41 pm

richfed wrote:OK - I was fine with 1.07, but now with RC2, I no longer get music as I did; sounds are ok, but no music at start-up, and in 4 full turns just one song played.


the same...

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Prussian Prince
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Sat Sep 15, 2007 11:53 pm

Is there enough of a concensus on adding the Leader Pack to the next patch? :sourcil:

PBBoeye
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Sun Sep 16, 2007 12:14 am

I think if it comes, it will come in v1.08, not a v1.07beta. But just a guess. It will get updated, if need be.

For everyone having reinstallation issues, you might try uninstalling the program, going into your registry and deleting the AGEOD directory in there, and then reinstalling. Who knows if there are tiny bits lying around that are messing up reinstallation?

RE: James River penisula - are the regions showing as having rail links or no? I believe they have been eliminated from the game files so that you can't actually use them, but are the region images reflecting that? There should also be a rail link between Richmond and Hanover regions, whereas there was not one previously.

richfed
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Sun Sep 16, 2007 12:45 am

PBBoeye wrote:For everyone having reinstallation issues, you might try uninstalling the program, going into your registry and deleting the AGEOD directory in there, and then reinstalling. Who knows if there are tiny bits lying around that are messing up reinstallation?



I have done that - completely uninstalled and then reinstalled - Opened up the game with 1.07 RC2 and still no intro song. Rest of the music seems very sporadic.

Guess I'll just lay low and hope for a fix.

I like the changes!
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

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Gray_Lensman
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Sun Sep 16, 2007 1:51 am

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PBBoeye
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Sun Sep 16, 2007 3:24 am

I did notice a music.ini file in the download. I wonder if it is new and is causing the error? Someone might want to check that.

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Pocus
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Sun Sep 16, 2007 10:57 am

This is normal to get a musics.ini file, you should have in the first entry (music0) White Stockade.

Download release candidate 3
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07.zip

fixed: it was always possible to use rails between 2 regions having rails.
added: New AI option : Activation bonus (from 0 to +3). See Options Window, AI panel.

No issues with Music should remains, lets keep fingers crossed!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Gray_Lensman
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Clovis
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Sun Sep 16, 2007 2:45 pm

Pocus wrote:This is normal to get a musics.ini file, you should have in the first entry (music0) White Stockade.

Download release candidate 3
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07.zip

fixed: it was always possible to use rails between 2 regions having rails.
added: New AI option : Activation bonus (from 0 to +3). See Options Window, AI panel.

No issues with Music should remains, lets keep fingers crossed!



music working
rail working
forward to Richmond! :fleb:

PBBoeye
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Sun Sep 16, 2007 3:01 pm

Pocus wrote:This is normal to get a musics.ini file, you should have in the first entry (music0) White Stockade.

Download release candidate 3
http://ageoddl.telechargement.fr/latest/patch_AACW_v1.07.zip

fixed: it was always possible to use rails between 2 regions having rails.
added: New AI option : Activation bonus (from 0 to +3). See Options Window, AI panel.

No issues with Music should remains, lets keep fingers crossed!


You're incredible, bro. Your team is incredible. Your company is incredible.

I'm out of town, so could someone please explain the Activation options to me? What does from 0 to +3 mean?

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Gray_Lensman
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Sun Sep 16, 2007 3:15 pm

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GShock
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Sun Sep 16, 2007 3:25 pm

Lovely new options though i still don't see why (or where from) this idea of relocating an Army...

PS. RC2 alrdy fixed music issues for me on winmce. Dling rc3.

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Hobbes
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Sun Sep 16, 2007 3:28 pm

"Lovely new options though i still don't see why (or where from) this idea of relocating an Army..."

This is puzzling me also. Any explanation for it?
Cheers, Chris

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runyan99
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Sun Sep 16, 2007 3:42 pm

You cannot relocate an army. You relocate leaders and Army HQs. Pocus has wanted to add this feature for some time, so that leaders could move around the map faster than the 1 region per day rail limitation.

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GShock
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Sun Sep 16, 2007 3:50 pm

Yes i understand that. I think it makes sense. Someone perhaps pointed out the leader could be needed elsewhere quickly and, in this case, he should bypass transport costs.

I.E. sector clear, corps disbanded, troops relocate normally but leader moves first on high-priority to go form army elsewhere where corps are already being assembled. I like it....but the limits?

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Gray_Lensman
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richfed
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Sun Sep 16, 2007 4:09 pm

I love this new patch! Thank you, Pocus et al.

Alas, still no intro music for me. The gameplay sounds & music are fine.
[color="DarkRed"][SIZE="2"][font="Book Antiqua"]"We've caught them napping!"[/font][/size][/color]

PBBoeye
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Sun Sep 16, 2007 4:09 pm

Consider this as an example.

I use the Leader Mod. In it, Confederate General N. Evans appears after the first game turn. I hustle him down to Ft. Sumter to help the siege there (I think the turnover of Ft. Sumter takes way too long, btw). However, it takes over a turn to get him to Ft. Sumter, around 20-24 days or so by rail.

Now no way does it take that long for one individual to go by rail from Richmond to Charleston. But for a large organization of men, you recognize it takes longer due to coordination issues. Now I still don't think the time transit from Richmond to Charleston should be over a game's turn worth of time, even for a relatively small force of men.

But nonetheless, this is why leaders should be able to bypass the rail transit rates like this, IMO. The rates are more applicable to moving large bodies of men and the logistics involved, as opposed to an officer or small group of officers.

PBBoeye
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Sun Sep 16, 2007 4:13 pm

Gray_Lensman wrote:Activation bonus seems to be a bonus applied to the AI activation rolls to give the AI units a more likely chance of being activated. Normal is +1.


Thanks for that! This should be an incredible boost to the AI, I think. I am anxious to hear the feedback on that.

Now do you mean the new default is +1, or was this a bonus the AI got even before this patch?

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Clovis
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Sun Sep 16, 2007 4:19 pm

Gray_Lensman wrote:I have to wonder about the rationale for that new relocation rule myself, since rail travel was just about the fastest normal travel around back then. We all know there was no TWA or Air France back then yet, or was there? LOL.



AI. Helping AI to form armies.

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Pocus
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Sun Sep 16, 2007 5:00 pm

Yes the rationale can be discussed, this is why it will be an option for the official 1.07 release.
First aim is to help the AI send an army HQ in dire need somewhere else, or a leader.
Second, it was argued during beta (by Chris827 iirc) that a leader should be able to move much faster than one region a day per train. So this is also for that.

The Activation bonus is set to +1 be default. I know, it can be a cheap shot and some of you would prefer to have the default AI without any advantages... But it can be argued that a player is anyway 10000% more intelligent that an AI, so things are anyway not fair :)

What do you prefer? Have the option default to 0 or +1 bonus?
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

PBBoeye
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Sun Sep 16, 2007 5:17 pm

Pocus wrote:What do you prefer? Have the option default to 0 or +1 bonus?


It's been shown that the AI is more intelligent in attack, and especially defense, when activation is OFF for the AI. So the argument could be made right now that you 'try it' at +1 to see if the AI gives an overall better show against the human opponent.

I don't think it's a cheap shot. The AI (all AI) has no capacity for strategic depth in planning, so this alleviates the inflexibility of an AI and improves it's ability to respond to attack. And since activation is key for attack, that improves as well.

I think leaving it like this right now is the way to go, until feedback comes in. I think you'll find people enjoy the AI a bit more now.

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GShock
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Sun Sep 16, 2007 6:12 pm

I agree with PBB, better leave the option in the preferences and see what feedback comes in after the release.

After all, the player may set the bonus so it's gonna be rather easy to notice, in due time, what results the AI can achieve with/without.

I like the options idea, that should be extended imo to the leader relocation so you can set it on disable/1 time/3 times/unlimited times. :)

gbs
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Mon Sep 17, 2007 2:56 pm

Gray_Lensman wrote:gbs:

Even though v1.07rc3 has probably fixed the movement bug, and it concerned railroad TransLinks in the regions, if you can remember, I would like to know the specific path thru the regions that this movement took place. I would like to double check the RR links in those regions to ensure that they no longer exist. Thanks.


It is fixed by rc 3. Sorry for the late reply.

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Pocus
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Mon Sep 17, 2007 4:40 pm

The rc4 release is now tied to the regular patch link:

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

It corrects the starting weather at Fort Sumter (from mud to fair) and a railway problem in Amherst, VA.

No others bugs reported, but if you have some, particularly on the 2 new special orders, don't hesitate!
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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