Should Artillery be moved out of Infantry Brigades in my mod?

Poll ended at Mon Sep 10, 2007 8:09 pm

Remove Artillery and make them all independent batteries
52%
15
Keep Artillery batteries as a part of Infantry Brigades
48%
14
 
Total votes: 29
PBBoeye
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Location: Richmond, VA

Sun Sep 09, 2007 12:19 am

McNaughton wrote:...the game has the Union building Confederate brigades, even though there is no command for it in the Force Pool files..


:8o: :8o:

:bonk:

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McNaughton
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Location: Toronto, Canada

Sun Sep 09, 2007 1:53 am

PBBoeye wrote: :8o: :8o:

:bonk:


It had something to do with an Illinois brigade that I tried to activate, for some reason it keeps on defaulting to this Virginia brigade... Perplexing, but removing it fixed this problem (instead of having to painstakingly go over EVERYTHING).

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Pocus
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Location: Lyon (France)

Sun Sep 09, 2007 8:29 am

the virginia brigade, I gather, is the first one of the DB? The one with UID 0 ?

UID 0 is also the UID you will get when an alias is improperly parsed, ie the code see only a text and not an alias, so it converts as it can into a numeric and you get a 0 as an UID.

=> alias problem
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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McNaughton
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Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Sep 09, 2007 1:38 pm

Pocus wrote:the virginia brigade, I gather, is the first one of the DB? The one with UID 0 ?

UID 0 is also the UID you will get when an alias is improperly parsed, ie the code see only a text and not an alias, so it converts as it can into a numeric and you get a 0 as an UID.

=> alias problem


Yeah, it must have something to do with those 'inactivated' Illinois brigades, as removing it seemed to have fixed the problem.

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