The planning phase should begin with the "War Bulletin".
A nice, telegraph-style window (see i even dreamt of the graphics!) with page indexes on the bottom that pops up as soon as the previous resolution phase is complete.
I locate the "recruiting page" and I discover this turn Johnson's BDE received X Cavalry replacements.
Wait a moment, this is a bug as i had ordered Infantry. --> follows report.
Another example of what this would achieve...still with reinforcements:
Johnson's BDE was unable to receive X replacements due to :
1) combat reasons (Johnson's BDE had to withdraw from [region] during resolution phase)
2) Movement reasons (Player moved Johnson's negating "his" call for replacements at the HQ)
3) Lack of recruiting center (Johnson's camped in a Lev1 town)
These info actually TEACH the player how to play correctly and maximize the enjoyment of the game.
Every single little number
inside the fog of war umbrella can be replicated in such bullettin with a text. It's basically only an effort to translate into text what the engine
already gives.
Result: All players can ignore the war bulletin pages they don't want to check (more or less as you would do with a junkmail folder in outlook) but those who don't, would immediately see what everyone
needs to see.
I also look at this thing as a potential tool to speed up the process both of patching AACW and of developing AGEOD's future games. (What DEVs learn from this engine would be extremely time-saving for next projects)
Remember the Town2 requisite for reinforcements? i went
Crazy after those replacements and I'm sure I'm not the only one, till Pocus came to solve the mistery.
...not to mention the thousand possible bugs in the AI this could help discover.
I.e: I move Johnson's here and he arrives somewhere else...what's happened? The Bulletin will tell if it's bug or correct engine resolution,
we don't go crazy,
They don't have to waste time telling us, and so on.
I.e.:
http://www.ageod-forum.com/showthread.php?t=5300
I'm not surprised there hasn't been an answer yet.
