runyan99 wrote:I'm starting to think that the interaction between land infantry/guns and fleets should be removed completely, except for forces which are either 1) in a fort or 2) in a city.
This would remove the problem of fleets doing Iwo Jima bombardments on the infantry in the Norfolk region, and the problem of entreched infantry divisions acting like forts which are equally capable of defending against land assault and interdicting rivers at the same time.
I think it's fair to assume that any force which is not in a fort or a city is officially 'inland', and is not in danger from 19th century naval guns.
runyan99 wrote:I'm starting to think that the interaction between land infantry/guns and fleets should be removed completely, except for forces which are either 1) in a fort or 2) in a city.
This would remove the problem of fleets doing Iwo Jima bombardments on the infantry in the Norfolk region, and the problem of entreched infantry divisions acting like forts which are equally capable of defending against land assault and interdicting rivers at the same time.
I think it's fair to assume that any force which is not in a fort or a city is officially 'inland', and is not in danger from 19th century naval guns.
KillCalvalry wrote:If it's PBEM, why not have a house rule on that; that Naval units can bombard FORTS, and that's it. Maybe that is a bit restrictive, but the real-life cases of bombardments being decisive were all centered on Forts.
Sheytan wrote:seems to me this has been discussed quite a bit in more then one thread.
Jabberwock wrote:Perhaps this subject should be moved to the modding section. Enjoy the game.![]()
McNaughton wrote:If it is moved to the mod section, then it basically states that AGEOD shouldn't be looking at this concern, that it is a 'mod preference' over what it more likely is, a 'game balance issue'.
McNaughton wrote:Coastal Artillery was officially changed to mitigate it's losses vs. naval vessels, now the issue arises when non-coastal forces (field and heavy artillery) engage ships going by and resulting in similar total annihilation.
Jabberwock wrote:Hence my suggestion. I respect your knowledge and opinions, but in this case I think you are wrong. If this becomes a modding issue, y'all can do what you like to further cripple the USN.
Which I have yet to see substantiated, except by Sean E, and that looks like an isolated bug; it is worse than what was happening under the Iwo Jima system.
In my recent experience, my opponent complained he "had a hard time keeping up with replacements" when he put an entrenched division where my 30 ship (almost 2000 point) armada could get at it. That's not blockade ships and brigs either. A mix of ironclads, armoured frigates, and steam frigates mostly.
IMO, there was a reason (or several) that the Confederates avoided posting land forces in coastal areas outside of forts where the USN could get at them.
In regard to fleets vs. forts, anyone interested in the subject please reread my posts on previous threads, then do your own research on Fts Hindman, Walker, et. al. without relying on Wikipedia.
That said, I am following Pasternaski's example regarding divisions: Retiring from this discussion to enjoy the game.
McNaughton wrote:#1. Passivitiy from the land POV. Depending on the stack's level of aggression, they could be vulnerable to coastal fire. Defensive or passive assumes that the land forces are keeping from the beaches, meaning no naval artillery fire and counter fire, as well as no resistance to an amphibious assault.
#2. Also, inducing frontage limitations (like artillery), limit the number of ships that can effectively engage a land target at a time. Usually land targets are fixed objectives, that can only be engaged by a few vessels at a time (indeed, many coastal spaces would be tight to hold more than a few vessels). Given these numeric limitations, increasing the ability of warships to fire upon land forces on the coast might be in order (as I believe neutering was done as a whole to limit the devestating effects of large stacks).
Hobbes wrote:I don't like the idea of having to stay in aggressive posture in order to be able to defend against amphibious assault. All my defending units along the coast would have to spend their time in an aggressive posture - going on the offensive against any enemy units that enter the region and losing cohesion.
It would also be very confusing for players.
Cheers, Chris
Jabberwock wrote:.
In my recent experience, my opponent complained he "had a hard time keeping up with replacements" when he put an entrenched division where my 30 ship (almost 2000 point) armada could get at it. That's not blockade ships and brigs either. A mix of ironclads, armoured frigates, and steam frigates mostly.
PBBoeye wrote:Lots of Virginians in this forum.
Sean E wrote:I think a toggle button in the special orders for units in coastal areas would be the way to go here. Normal setting for inland units which would not be able to fire on naval units and in turn would not be able to be fired on them. The other to make it a naval fort, which could fire on and be fired at by naval units.
Though I suspect the casualty rates I quoted at the start of the thread are too high not to be a bug?
Sheytan wrote:the toggle button does indeed seem like the solution here, toggle on, you are coastal, toggle off you are inland, coastal can interdict etc, inland cannot, the choice is yours. sounds like a very good solution and one id love to see.
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