McNaughton wrote:Spruce, this is probably the last time I can explain it, as I think I was pretty clear before.
It has nothing to do with my desire to have leaders killed. In fact, check out other threads and I am one of those who was keen on stating that there were too few generals killed or wounded. Frankly, I am getting annoyed that you keep on stating that this is my motive (accusing me that I cannot stand a game without my precious particular general), and not the one I say over and over again (the command problem).
You can cite examples in history till you are blue in the face, and I have totally agreed with you every time (this isn't a concern on my part, historically it did happen). The fact is, we are talking about a game, and how this would affect the game.
Currently, your proposal hurts gameplay more than it adds. You say that the chance it happens is small, but you also said it is pretty much guaranteed once per game. If the chance is so small, then why have it when the result is always catastrophic? That's my stand.
chill people !
Hey, don't take it so hard McNaughton. I was merely getting amused with the "axioma = generals are immune to bullets and cannonballs".
Anyhow, I'm not "agitated" to change other peoples view or believe. It's just my style to let everybody see the big picture.
For me - it's pretty clear - the immunity of 3 and 4 star generals is a gameplay "killer" as it removes replay-ability from the game. Each time it's the same OOB - an OOB is just an exercise in mathematics in this game. Lee is the best, then Jackson, etc. etc. you ought to have Longstreet as defensive army commander because he's like the best goalkeeper in the world.
And I'm not talking about the option "randomize stats", no - I just love to play with the historical leaders but with some unexpected changes of fortune when an army general perishes. F.e. Jackson commands the army of Tenessee and gets shot ! Ouch ! That hurts - how to react - a nice change to the game.
Please note that I don't want to discuss the "change" into detail - how it should or could work. That's the responsibility of others.
I'm just opposed to the static math game we are having now - and if a 3-4 star can get killed on your side. Remember the AI will also be faced with this problem ! Suppose your Confederate forces are able to defeat Shermans army in Georgia and Sherman gets "killed" (either captured - severly wounded - or dead). Now this for instance would create a whole new scope on the game - that would lift this game even higher.
Sorry - the game is too static in that field - and other games (like FOF) have the same problem. So it's not that I'm bashing this game. I want to further improve this game.
Now - I always fight Grant, Sherman, Thomas and Sheridan - every single time !

And strange enough I'm always using the same guys to counter them.
And - perhaps it could be an option you can turn on or off. And then everybody will be happy.