PBBoeye wrote:One thing I'd suggest is keeping a standard leader mod, and then also having this randomized mod for those who want it, using the standard mod as the first step - a base for the randomized mod, if you will. That should keep most people happy, especially those who might complain whole-heartedly about the decisions made on the randomized leader mod.
PBBoeye wrote:Hancock,
I've been thinking that it may be a good idea to use a buffer between existing (and future) AGEod events and leader UIDs. Basically add 200 or 300 to the last current AGEod leader UID and start your leader UIDs from that point. Same idea for the events, maybe even a large gap (given the difficult nature of creating them, maybe like 1000).
I am not 100% sure the game will accept a large gap between the last incremental AGEod-created leader and the first Leader Mod leader UID. I can't see why not - we were able to do that in HOI2, but not sure how it will be here.
But that's the only way I can see around having Leader Mod work overwritten by new patches and changes that are put out, such as the current v1.06c.
Thoughts?
McNaughton wrote:You cannot leave any gaps in the UID, as it looks sequentially from A to B.
Bloody7th wrote:Does installing 1.06d essentially wipe out the leader mod if you had it installed?
WhoCares wrote:I found a little typo in the USA Leaders.sct:SetName = Mid62' West Division Generals
Apply
CreateUnit
SetType = $uni_USA_TSherman
SetName = T. Sherman
Apply
CreateUnit
SetType = $uni_USA_Hovey
[color="Red"]Set Name[/color] = A. Hovey
Apply
Should be [color="RoyalBlue"]SetName[/color] as for Sherman above.
I/The game got it after starting a new April '61 Campaign and with debug mode on (script parsing error).
WhoCares wrote:Looks like I found two more typos in the USA Leaders.sctConditions
MinDate = 1862/01/01
MaxDate = 1862/03/31
EvalUnqUnit = Edward R. Canby;NOT
SelectRegion = $[color="Red"]SouthWest, TX[/color]
PickFromRegList = NotEnemy;NotAdj
GenMsg
SelectRegion = $[color="Red"]St. Louis[/color], MO;CondSkip
PickFromRegList = NotEnemy
GenMsg
EvalRegionSel = NULL
It should be $[color="RoyalBlue"]South West[/color] (split words and without ',[color="Red"]TX[/color]') and $[color="RoyalBlue"]Saint Louis[/color]. Again, the error message is probably only shown with debug mode enabled.
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