Zoetermeer wrote:I agree that this has been discussed before, time and time again. I would also agree that we can't expect the world of the AI, because it's not easy to create a good one. We expect the AI to act just like the Lincoln government would in real life, which is obviously unrealistic.
But I would venture to say that this AI has been way overhyped (if it has a name like "Athena", it's been hyped). It's been said that it wouldn't do anything we wouldn't do, but it doesn't do anything we would do either. I don't know how it manages to command the Union side, with far superior numbers and resources, and still make it so easy for us to win. Maybe it's been made too intelligent or something, because it sure acts like it realizes it's playing against a far superior opponent.
Clovis wrote:Before drawing general conclusions, it seems this problem is mainly concerning the USA side in the april 1861 scenario ( the most played). So maybe we should investigate some points: is AI able to cope with bad leaders offensively? I suspect AI is seeing McLelland and others as totally unable to manage an offensive and so she chooses to keep the defensive. I guess too AI is yet unable to change army leader ( Lee never being in 1862 replacing Beauregard to command the NVA) and so she keeps bad leader.
So it's maybe just 2 things to learn to the AI: attack with poor leaders and choose best leaders even at NM and VP costs...
LSSpam wrote:Maybe you should just have it attack somewhat historically.
The AI is never going to be brilliant. That's not possible with a game this complex. By nature you're going to have to rely on difficulty settings or voluntary player restrictions to make it difficult. So instead of having the AI contemplate the best way to attack in Late July 1861 (which is pointless because there is no good way to attack then)....just have it attack in Late July 1861.
But in regards to your specific points, if the problem is mostly in the 1861 campaign you should look at how it's forming it's armies, particularly in the West.
Also, just an interesting anecdote, the AI is building a lot of "Sailor" units, which seems entirely pointless.
Jacek wrote:Now, I DON'T KNOW what happened but this low aggresiveness/small FOW bonus/competenet Union generals in charge (Hooker, Lyon,even Butler) produced the most aggresive and cunning opening I HAVE EVER SEEN!
Omnius wrote:Jacek,
I've tried the same settings with BoA and found that indeed the AI seemed to play a little smarter, ie less aggressive all over but more concentrated on taking important objectives. Can't wait to find AACW in a store near me.
Omnius
McNaughton wrote:Suggestions
#1. Have separate toggles for USA and CSA Activization in the setup screen (so the AI can recieve no activation, yet players can still use this feature for their side).
PBBoeye wrote:I'd like to make an enhancement here, as I do think Options toggle is the way to address this:
Give the AI an additional toggle of [color="Blue"][SIZE="3"]BONUS[/size][/color], which gives the AI a -1 modifier to all activation die rolls. This way a player can keep some of the activation concept rolling for both sides. The AI has a better chance to activate, but it isn't automatic and units parading around willy nilly from the get-go. It keeps the historic angle in play a bit longer than just free activation.
Return to “AGEod's American Civil War”
Users browsing this forum: No registered users and 10 guests