Dear players,
The 1.06d patch is now out officially (1.06c lived only during the week-end and was a public beta patch). 1.06d is very similar to 1.06c, with 2 bugs killed and 1-2 micro features added, and most notably, many new brigades names, thanks to McNaughton (modder extraordinaire!).
http://ageoddl.telechargement.fr/latest/AACW_Patch.zip==============================================================================
AGEod's American Civil War Update 1.06d (a-d) Readme
Monday, August 13th, 2007
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This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.
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Bugs
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Riverine supply was not working over long distances.
In some very rare cases, riverine move would be aborted.
A bug could occurs in the Financial AI logic phase.
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Gameplay
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The retreat rule now penalizes regions with few land adjacencies and favors the region from where the unit comes from. Parameters can be tweaked (see modding section)
Corps outside of their Army range are not dismissed but suffers from -1 to strat and -1 to off rating (and won't get the Army commander bonus).
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User Interface
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4 brand new filters added (ctrl-F1 to ctrl-F4), which will filter fixed units, enemy units, your land units, all units.
French version reread completely, thanks to Asa (Greg le Gall).
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Map
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Link between 689 Copiah and 690 Canton added.
Link between 716 Iberville (New Orleans) and 717 Duras added.
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Data
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Thanks to McNaughton, brigades now have new, historical names.
Semmes could be duplicated once the CSS Alabama was released from service.
Boston harbor had a weather zone problem, preventing ship from entering the port.
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Modding support
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8 new variables, see the file Control&Retreat.opt in the settings directory
ctlContested = 5 // Minimum control gained upon entering a region (if not passive)
ctlAllowRetreat = 5 // Minimum control to have in a region to allow a retreat into it
ctlRetreatAdjCity = 10 // Interest in retreating toward a region with a city (per level)
ctlRetreatAdjFort = 30 // Interest in retreating toward a region with a fort (per level)
ctlRetreatAdjDepot = 25 // Interest in retreating toward a region with a depot (per level)
ctlRetreatLandLink = 15 // Interest in retreating toward a region, value per land link
ctlRetreatPrevSubSpaceCoeffH_ = 250 // Coefficient applied to the interest if the region is the one where we are coming from
ctlNoBeachHead = 10 // Minimum control to have so that a region is not a beach/riverhead if you have to cross a body of water before attacking
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