User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

---> AACW 1.06c Patch <---

Fri Aug 10, 2007 3:41 pm

Dear players,

A quick update to fix some of the mess of 1.06b while adding 2-3 goodies. Please note that the database has not been exported here, so errors spotted on railroads, doubled units and scenarios discrepancies will have to wait the next update (next week).

This is the public beta version which will be validated monday, the link is:

http://ageoddl.telechargement.fr/latest/patch_AACW_v1.06c.zip

==============================================================================
AGEod's American Civil War Update 1.06c (a-c) Readme
Friday, August 10, 2007
==============================================================================

This patch contains all changes since the start.


==============================================================================
Bugs
==============================================================================
Riverine supply was not working over long distances.
In some very rare cases, riverine move would be aborted.


==============================================================================
Gameplay
==============================================================================
The retreat rule now penalizes regions with few land adjacencies and favors the region from where the unit comes from. Parameters can be tweaked (see modding section)


==============================================================================
User Interface
==============================================================================
4 brand new filters added (ctrl-F1 to ctrl-F4), which will filter fixed units, enemy units, your land units, all units.
French version reread completely, thanks to Asa (Greg le Gall).


==============================================================================
Map
==============================================================================
Link between 689 Copiah and 690 Canton added.
Link between 716 Iberville (New Orleans) and 717 Duras added.


==============================================================================
Modding support
==============================================================================

8 new variables, see the file Control&Retreat.opt in the settings directory
ctlContested = 5 // Minimum control gained upon entering a region (if not passive)
ctlAllowRetreat = 5 // Minimum control to have in a region to allow a retreat into it
ctlRetreatAdjCity = 10 // Interest in retreating toward a region with a city (per level)
ctlRetreatAdjFort = 30 // Interest in retreating toward a region with a fort (per level)
ctlRetreatAdjDepot = 25 // Interest in retreating toward a region with a depot (per level)
ctlRetreatLandLink = 15 // Interest in retreating toward a region, value per land link
ctlRetreatPrevSubSpaceCoeffH_ = 250 // Coefficient applied to the interest if the region is the one where we are coming from
ctlNoBeachHead = 10 // Minimum control to have so that a region is not a beach/riverhead if you have to cross a body of water before attacking



--------------------
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

AndrewKurtz
Posts: 1167
Joined: Tue Jan 30, 2007 2:49 am
Location: Greenville, SC

Fri Aug 10, 2007 6:34 pm

Any chance the bug related to long distance riverine movement explains why my union units in captured coastal forts run out of supply?

Or should they be running out of supply? In a recent game, I built a supply depot to see if it would help. But I had expected that US units sitting in coastal forts with 100% ocean shipping would not run out of supplies.

BTW, the forts where Phillip and Jackson near New Orleans.

Cetacea
Corporal
Posts: 48
Joined: Sun Jul 22, 2007 7:22 am

Can this patch be installed into an ongoing games?

Fri Aug 10, 2007 7:29 pm

I would greatly deplore the :tournepas potential loss of my ongoing game if installing this newest patch would mean I would have to restart another. Can it be safely done?

User avatar
Hobbes
Posts: 4438
Joined: Sat Mar 11, 2006 12:18 am
Location: UK

Fri Aug 10, 2007 7:37 pm

Cetacea wrote:I would greatly deplore the :tournepas potential loss of my ongoing game if installing this newest patch would mean I would have to restart another. Can it be safely done?


Yes you should be fine.
Cheers, Chris

User avatar
Primasprit
Posts: 1614
Joined: Mon Jun 19, 2006 7:44 pm
Location: Germany

Fri Aug 10, 2007 7:38 pm

Cetacea wrote:I would greatly deplore the :tournepas potential loss of my ongoing game if installing this newest patch would mean I would have to restart another. Can it be safely done?

As it is a Beta patch nothing can be safely done... ;)
If Pocus doesn't state otherwise the saved games are compatible to the new patches.
To avoid any risk you may simply copy your complete AACW folder to another location before applying the patch. If something goes wrong you can easily perform a rollback.

Cheers
Norbert

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Fri Aug 10, 2007 8:31 pm

Just checking through things - the Leader Mod will have problems as the mdl_Alias.ini has new leaders (that overwrite the ones installed by the Leader Mod).

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Fri Aug 10, 2007 8:46 pm

Is it OK to mirror this at the wiki?
[CENTER]Latest patches: AACW :: NCP :: WIA :: ROP :: RUS :: PON :: AJE
Visit AGEWiki - your increasingly comprehensive source for information about AGE games
[SIGPIC][/SIGPIC]
[/CENTER]

Cetacea
Corporal
Posts: 48
Joined: Sun Jul 22, 2007 7:22 am

Sat Aug 11, 2007 9:59 am

Hobbes wrote:Yes you should be fine.
Cheers, Chris


Installing patch 1.06c into my ongoing game was fine, without problems. The new filters are OK.

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Sat Aug 11, 2007 1:00 pm

Rafiki wrote:Is it OK to mirror this at the wiki?


I prefer that you only link the permanent files, but no big deal either...
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
bloodybucket
Sergeant
Posts: 91
Joined: Thu Jun 21, 2007 2:41 am
Location: Shoreline, WA

Sat Aug 11, 2007 6:09 pm

The filter feature is much appreciated. Thanks to the squirrel with the big teeth.

richfed
Posts: 902
Joined: Tue Nov 21, 2006 9:50 pm
Location: Marion, North Carolina, USA
Contact: Website

Sat Aug 11, 2007 6:43 pm

... and, for the some reason, the slow installation problem Chamberlain & I [at least] have been experiencing with Vista since 1.05 is gone! Installed in a couple of minutes again!

User avatar
marecone
Posts: 1530
Joined: Tue Jan 02, 2007 11:44 am
Location: Zagreb, Croatia

Sat Aug 11, 2007 6:55 pm

Thank you Pocus. Good to see you again.
Forrest said something about killing a Yankee for each of his horses that they shot. In the last days of the war, Forrest had killed 30 of the enemy and had 30 horses shot from under him. In a brief but savage conflict, a Yankee soldier "saw glory for himself" with an opportunity to kill the famous Confederate General... Forrest killed the fellow. Making 31 Yankees personally killed, and 30 horses lost...

He remarked, "I ended the war a horse ahead."

User avatar
blackbellamy
Lieutenant
Posts: 123
Joined: Wed Mar 22, 2006 10:18 pm

Sun Aug 12, 2007 12:33 pm

Filtering for fixed units now allows you to determine that state in enemy units, something not available before.

User avatar
Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Sun Aug 12, 2007 2:44 pm

richfed wrote:... and, for the some reason, the slow installation problem Chamberlain & I [at least] have been experiencing with Vista since 1.05 is gone! Installed in a couple of minutes again!


Richfed,

Absolutely, Positively correct !! I concur :)

Install time was about 1 minute or 2 and the files flew by when installing.....

Awesome !!

Chamberlain

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 13, 2007 9:15 am

marecone wrote:Thank you Pocus. Good to see you again.


Hi again Marko, so how are things now that you have a significant other every hour close to you? :niark:
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 13, 2007 9:16 am

blackbellamy wrote:Filtering for fixed units now allows you to determine that state in enemy units, something not available before.


I noticed that too... is this a problem, I can remove this feature anyway.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 13, 2007 9:16 am

Chamberlain wrote:Richfed,

Absolutely, Positively correct !! I concur :)

Install time was about 1 minute or 2 and the files flew by when installing.....

Awesome !!

Chamberlain


And I did nothing special. Be prepared to have the problem again in 1.07 :nuts:
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
morvael
Sergeant
Posts: 79
Joined: Thu Aug 09, 2007 11:42 am
Location: Otwock, Poland

Mon Aug 13, 2007 10:03 am

Pocus wrote:I noticed that too... is this a problem, I can remove this feature anyway.


Be sure to remove the filtering just for enemy units. For own units this new feature is extremely useful...
...

User avatar
Chamberlain
Captain
Posts: 182
Joined: Wed Apr 18, 2007 7:46 pm
Location: New York

Mon Aug 13, 2007 1:54 pm

Pocus wrote:And I did nothing special. Be prepared to have the problem again in 1.07 :nuts:


Uh Ohhhh !!!!!

Here... we... ago... again Richfed :eek:

We have some more Hocus Pocus coming our way ! :bonk: :p leure:

LOL :)

Chamberlain

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