Just in case you haven't the mod we're working on, check it out here: viewtopic.php?f=340&t=54285.
Your feedback would be appreciated
Nikel wrote:Perhaps you should post it in Matrix games forum.
This forum is empty...
Blood and Thunder Brigade wrote:Nikel wrote:And yeah... this forum is but a shell of its former self. Makes me quite sad to see it.
Nikel wrote:Blood and Thunder Brigade wrote:Nikel wrote:And yeah... this forum is but a shell of its former self. Makes me quite sad to see it.
Indeed
Nikel wrote:IMHO modding makes sense only for your own fun.
Because if you expect the support of masses of wargamers you will be disappointed.
Nikel wrote:OK, well said and well done!
StatboyVT wrote:Looking forward to this. Any idea on an ETA?
Durk wrote:I too will be interested in your mod. I have two comments:
1. If you make the mod easy to use by providing a change mod feature so I can copy and paste between the base game and the mod, that is a nice feature.
2. Seven days has issues with the opportunity to make challenging moves. This is especially a problem for the CSA which needs some lead in order to distance itself. So in your seven day change, you might consider some kind of 'masking' to allow force to slip past an opposing army with luck, chance and high initiative leaders.
Durk wrote:Excellent news. I am always interested in Strategic level American Civil War games creating the potential for Lee/Jackson as well as Braggs Kentucky offensive. It is tough to do at this scale. Part of why I suggested a 'skirting' was so a decent Union corps cannot block the movement northward with the whole Army of the Potomac descending. This wall is the primary weakness of the current game as a simulation. I am very glad to hear this is a part of what you are addressing.
Durk wrote:Interesting analysis, you have clearly thought about this and potential solutions. I think it might be easier. I am pretty sure if you can associate a leader's initiative as a celerity factor with the Traffic factors, a high celerity unit could move through a low valued force. This can, in part, be done with the existing game if the CSA NM i high enough. But what might help in doing this is to limit Union control and loyalty or delay it more.
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