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clandini5 wrote:Perhaps more in line with still twitching, but still here.
Blood and Thunder Brigade wrote:Has anyone seen that Matrix Games' "Strategic Command: American Civil War" is in the making, and if so what are your thoughts?
Stratman wrote:Blood and Thunder Brigade wrote:Has anyone seen that Matrix Games' "Strategic Command: American Civil War" is in the making, and if so what are your thoughts?
This is a real-time strategy and а real-time battles at the tactical level as well. Both of these factors are unacceptable to me.
EDIT oops, I got confused with some other game.![]()
This one is a hex-based TBS.
Sorry about that.
Blood and Thunder Brigade wrote:Do you think it'll match up?
Stratman wrote:Blood and Thunder Brigade wrote:Do you think it'll match up?
In a nutshell - it`s not for me.
OK, I like this huge map, I hope that diplomacy, production, research mechanics will be working well.
However, the battle mechanics are very simple for me. Also it disappoints that there is no possibility of stacking or the combining of similar unit types. And how I really love these features in old AGEod games under Athena engine!
However for players who focus on American Civil War this game may be interesting (IMO)
Blood and Thunder Brigade wrote:Ageod set the bar pretty high as far I'm concerned. I still get immense enjoyment out of CWII, which is, what, nearly 10 years old now? I earnestly believe that unless Ageod releases a 3rd version, which sadly appears very unlikely, then all we'll see are pale imitations.
Pocus wrote:I'll probably play this new Strategic Command opus. Oh but make no mistake, I'll dearly regret there is no stacking, but as a beer and pretzel game on the ACW, I believe I'll enjoy my time with it! And the little sprites are cute
Pocus wrote:It's not all done for CW3, actually, I don't know what will be the game after Kingdoms. Who knows...
Pocus wrote:Sorry, it is better I don't, probably!
But you can watch this loooong video from XTRG, a new campaign of CW2 unfolding before your eyes![]()
https://youtu.be/1XU6-8i7reE
Blood and Thunder Brigade wrote:Stratman wrote:Blood and Thunder Brigade wrote:Do you think it'll match up?
In a nutshell - it`s not for me.
OK, I like this huge map, I hope that diplomacy, production, research mechanics will be working well.
However, the battle mechanics are very simple for me. Also it disappoints that there is no possibility of stacking or the combining of similar unit types. And how I really love these features in old AGEod games under Athena engine!
However for players who focus on American Civil War this game may be interesting (IMO)
Ageod set the bar pretty high as far I'm concerned. I still get immense enjoyment out of CWII, which is, what, nearly 10 years old now? I earnestly believe that unless Ageod releases a 3rd version, which sadly appears very unlikely, then all we'll see are pale imitations.
Pocus wrote:You know guys, if you were to start a total overhaul of Empires into the ACW, I would gladly lend a hand in terms of technical expertise. I believe Empires has reached enough maturity and depth of detail to tackle the ACW properly. It's a regions-based WEGO of up to 16 players and many aspects are drawn from what I did at AGEOD. The AI is much faster and is probably better and the whole engine super-stable.
Pocus wrote:You probably need to be 2 at least. Both should be motivated to go through probably a few hundred hours of modding/complete conversion, over 2-3 years? One of the guys on the team will need to do some code, but I don't feel it's rocket science by far. Anyone with some engineering background can do that.
It mostly boils down, anyway, to be motivated and not just have a passing interest.
Pocus wrote:Oh, you should not try to hire someone. Only guys with the motivation to do a good game on the ACW should be part of the team. If you start to hire 'professionals', then they won't do a good enough job with enough attention to detail and minutiae.
Pocus wrote:This is not disclosed by Slitherine. What I know is that it seems to have been a much bigger success than expected. My personal analysis is that it's a combination of a large interest in the ACW subject (mostly from Americans but not only?) and a good game engine. It has its flaws (no stacking) but still, it's a good one...
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