Winfield S. Hancock wrote:...due to unanticipated work requirements taking far more of my schedule than I had thought, I was unable to follow through on my committment and had to withdraw early on. In a way, my work on this mod is a delayed (and unsolicited) contribution to the community and the beta/design team, because I love this game, and have no problem spending many hours in an effort to tweak it to perfection. So as far as my qualifications to suggest changes go, I think that since Pocus at one time had determined I was worthy enough to help with the original beta test project, I think you should refrain from offering criticism of someone you know nothing about.
I am not here to flick my Bic under the tinder, but this paragraph highlights exactly why I dislike the whole idea of "community" game development.
The whole mess becomes personal, ownership interests attach, and the integrity of the original design gets lost behind a smokescreen of "I want and I wanna." You can't follow through on a commitment made during the time the game was being created, but now your heart and soul are dedicated to "tweaking it to perfection." Ah hah. Okay. I think that reveals enough for consideration.
In any event, thanks to such "contributions," before long, the game winds up having as many versions as it has players, and the "community" disintegrates into sad discussions among people who have no idea whether what they are saying is relevant to the version of the game any reader or responder happens to be playing.
I am particularly chagrined by those who download the demo, fiddle around with it a little, then offer grand schemes for improvement of the game everyone else bought.
It's chaos, folks, here in the brave, new "I want it my way, I want it now, and what I think is important because I say so" century.
The computer wargaming hobby is dead. Long live the computer modgaming hobby.