Pdubya64 wrote:PP:
Well, the short answer is that due to a random factor, results can vary from poor to excellent when it comes to War Supplies during the first year or so.
Playing as the CSA, I typically do light investment in SC and MS. In my current After Action Report [thread=5045]here[/thread], you can follow the gist of how I do mine. Of course, there is no one correct way to do this sort of stuff, thank goodness.
To date, as the CSA I have had +12 WS and also +3 WS during the first 6 months, so until Pocus decides that investment needs to be changed, it is a bit of a crapshoot each new game, regardless with side you choose to play.
Hope this helps.
Prussian Prince wrote:Thanks for the reply. After having re-read some of the posts on industrialization I have to agree. I do not like the randomness. I agree with the poster that stated that as the leader if I want WS then I get WS not Ammo. Oh well![]()
Stewart
Clovis wrote:This system is made to prevent player to use gamey tactics and is reflecting you're running not a communist state but a free market nation where you can't create state fabrics but you buy from rpivate by contracts. So you have an indirect rule over economy, much more realist than other games are proponing.
And about gameplay, a player controlling directly economy would turn CSA into War supply behemoth withouit any problem in a few turns, ruining the historicity feeling.
PBBoeye wrote:For those clamoring for more specific control:
I'd even go as far as to say that the industrialization that we can do as the CSA pushes the bounds of acceptability in that we have far too free a hand to do this. Or don't you think Davis and Co. would have done that? There are, of course, several factors involved in this concept from the Southern side, but let's just say the game makes it easy to do ahistorically what would have been very difficult for the South to do historically. States rights, you know. In fact, I'd say we have it TOO easy, given the way the various southern states and their govts operated.
There is a reason the North were called the Federals.
Pocus wrote:Theorically, the states with the lower potentials should not be the more interesting ones, true! The formula is supposed to favor states with the biggest cities.
Jagger wrote:Are any CSA players having problems with war supplies in PBEMs?
The Union player can put together a fairly substantial blockade if they are willing to invest the money into a large navy. Are blockades significantly impacting war and general supplies during PBEMs?
Pocus wrote:Theorically, the states with the lower potentials should not be the more interesting ones, true! The formula is supposed to favor states with the biggest cities.
denisonh wrote:Infrastructure drives industrial development:
In the states with robust infrastructure (rail networks, warehousing, and service industries) , access to raw materials (coal and iron), and investors with venture capital, development will be easier and require less additional resources.
The opposite is true, where there is nothing, one must invest more to get it started.
For that reason, I tend to agree with McNaughton on this issue, that heavy industrialized states should be cheaper, not more expensive.
The issue then becomes balancing transport capability with industrial capacity.
jhdeerslayer wrote:I'm CSA in a PBEM and about June 62'. WS is a constant restraint for me for what I can build. I have not been having much luck with investment in this area either.
My opponent has so far no focused on blockade and maybe only at a 10% level. I consider myself lucky on that point.
Pocus wrote:I'm not against revising it, but time is lacking these days. Perhaps for a 'xmas' patch![]()
Coffee Sergeant wrote:Has anyone compared light/medium/heavy industrialization? Do they have more chance of generating war supplies vs. ammo and general supply, or does it increase the investment is going to pay off, or possibly increase the amount by which the production is increased?
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