DirkX
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Posts: 126
Joined: Sun Aug 05, 2007 10:09 pm

Greetings from germany

Sun Aug 05, 2007 10:22 pm

and a big gratz to the devs of this jewel of a strategy game.
i am a 40 year old "grognard" (more or less) and i have played almost all ACW games ever appeared on computers and with no doubt AACW beats all of them.
I am also interestedn history in general.
(funny note: i found AACW mentioned on the FOF forums (a game which i s only 2nd best to AACW)).

but now my newbie questions:
(the handbook is lackily some detail information sadly)
(i m playing my 4th try in the April campaign with the CSA)

-destruction of railroads:
WHEN does the "command" becomes valid ? IN the region (and do i need to remain stationary there for 1 turn ), or in a target region if i am moving ?

-replacement status:
when i buy replacements, can i see anywhere how many are "needed" / "pulled" next turn ?

-brigades:
is there any benefit for a brigade beeing lead by a BG ?
or is a "Comand"unit with a BR and a brigade the "same" ?

-divisions:
is an "independent" division the same as a "Command" ? or does a division have a benefit ?

thats it for now, problaly more questions incoming ^^

Sheytan
Lieutenant
Posts: 107
Joined: Wed Jul 04, 2007 10:00 pm

Sun Aug 05, 2007 11:06 pm

DirkX wrote:and a big gratz to the devs of this jewel of a strategy game.

i am a 40 year old "grognard" (more or less) and i have played almost all ACW games ever appeared on computers and with no doubt AACW beats all of them.
I am also interestedn history in general.
(funny note: i found AACW mentioned on the FOF forums (a game which i s only 2nd best to AACW)).

but now my newbie questions:
(the handbook is lackily some detail information sadly)
(i m playing my 4th try in the April campaign with the CSA)

-destruction of railroads:
WHEN does the "command" becomes valid ? IN the region (and do i need to remain stationary there for 1 turn ), or in a target region if i am moving ?

-replacement status:
when i buy replacements, can i see anywhere how many are "needed" / "pulled" next turn ?

-brigades:
is there any benefit for a brigade beeing lead by a BG ?
or is a "Comand"unit with a BR and a brigade the "same" ?

-divisions:
is an "independent" division the same as a "Command" ? or does a division have a benefit ?

thats it for now, problaly more questions incoming ^^


1. Rails, you can destroy them concurrent with a movement order. simply click on the tab that allows you to select the destroy rail function, click it...and set your movement orders. I typically tear up rail on the fly like this.

2. Replacements, I buy replacements on turn one in the april campaign. Replacements flesh out units that appear to have red in thier element box. As to how many are used, buy a few for each and watch the rate they deminish. Clearly however, if you are suffering large losses, your units will need to get replacements to flesh out again. As far as I know you cant see what the specific use is in game, IE where x number of men went to unit y.

3. I recall reading another post that having a leader attached at birgade level is better then not doing so. Note however you cannot attach a leader then attempt to form a division. It for one reason or another dosnt work, which is odd :} be nice to be able to marry one stars to brigades.

4. Divisions, divisions attached to a corp, which in turn is part of a army gain the advantages of leadership from the corp and army general respectively. If you hover your mouse over the CORP emblem to the right of your screen EXAMPLE XXII corp (defense 1, attack 1) etc this is somewhat like what you will see. That is the bonus the corp gets from the army leader, corp commander also gives benefits to divisions in the corp stack. A single division not in a corp stack will not of course get these benefits. The key is to operate with a corp if you can, even if it only has a single division. One thing you can do is form a corp with a two star or higher leader, and transit him to another theater. He may not get the army benefits from army leader(as there is a leadership range or radius) but you will still be able to function as a corp element. Another consideration is a corp has more "command points" allowing you to stack more units in a corp with no penality.

Sheytan
Lieutenant
Posts: 107
Joined: Wed Jul 04, 2007 10:00 pm

Sun Aug 05, 2007 11:08 pm

Oh and hello to Germany ;}

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Sun Aug 05, 2007 11:15 pm

DirkX wrote:(the handbook is lackily some detail information sadly)

Make sure to bring up the things you consider to be missing, since it brings to light what needs to be documented better :)
DirkX wrote:-destruction of railroads:
WHEN does the "command" becomes valid ? IN the region (and do i need to remain stationary there for 1 turn ), or in a target region if i am moving ?

It happens in the region where the unit is when you give the orders, but you don't need to be stationary.
DirkX wrote:-replacement status:
when i buy replacements, can i see anywhere how many are "needed" / "pulled" next turn ?

No, because you don't know that. There's a chance any given unit receiving replacements may or may not use a replacement "chit", that is unless it's the replacement of a full element within a unit
DirkX wrote:-brigades:
is there any benefit for a brigade beeing lead by a BG ?

Yes, the brigade gets a 3% bonus per offensive/defensive rating point the leader has (depending on situation), this is in addition to the 5% per rating point from the stack commander (if they aren't the same; if they're the same, the bonus is 5% per rating point)
DirkX wrote:or is a "Comand"unit with a BR and a brigade the "same" ?

I'm not sure what you mean by "command unit"?
DirkX wrote:-divisions:
is an "independent" division the same as a "Command" ? or does a division have a benefit ?

Some elements provide a bonus to their entire unit, e.g. marines ("pontoneer?) and sharpshooters. Divisions don't have any special benefits compared to brigades, except that they hold more elements, without costing more than 4 command points.

Perhaps you by "command" mean "stack", i.e. those units collected in one tab in the unit display?
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DirkX
Lieutenant
Posts: 126
Joined: Sun Aug 05, 2007 10:09 pm

Mon Aug 06, 2007 12:05 am

Rafiki wrote:Perhaps you by "command" mean "stack", i.e. those units collected in one tab in the unit display?



probably
if you attach a general to a stack , the stack is renamed to (for example)
"Van Dorns Command" instead of 43. CSA Detachment.


oh another question as we are on "stacks":

some generals provide a stack bonus (artillery), i have attached Huger as "aide de camp" (if i am correct") to Jacksons Corps, does Huger now give the artillery bonus to all artillery units in the corps ? or do i have to place the artillery into the corps stack and not into the divsions ?

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Rafiki
Posts: 5811
Joined: Thu Aug 24, 2006 9:19 am
Location: Oslo, Norway

Mon Aug 06, 2007 4:35 am

I think it is sufficient that they are in the same stack, even if the are "hidden" in divisions.
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Hohenlohe
Posts: 588
Joined: Sun Feb 19, 2006 4:24 pm
Location: Munich

Mon Aug 06, 2007 10:31 am

Dear DirkX welcome to this forum and I hope you are even so satisfied with the support here as I am.If you want to talk about this game in german then take a visit on http://www.si-games.com/forums/index.php? . You will find there some other german grognards related to strategy games.
I hope Korrigan and Pocus are not offended by this PR for another forum.

greetings

Hohenlohe :dada:

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Aug 06, 2007 12:01 pm

Sure not.
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