lpremus
Corporal
Posts: 40
Joined: Wed Aug 01, 2007 8:47 pm

Changing the time interval on end turn.

Sat Aug 04, 2007 10:42 pm

I want to know if the time interval can be changed from a 15 day per turn interval to a 1 day per turn interval, and how to go about doing that.

Reason: I find there is no way a gamer can keep up with a historical time line of battles by date with the given time/day per turn interval over a long campaign. A good example I have found is Grants Campaign in the west from Battle of Belmont to Shiloh, which is a concurrent campaign with the peninsular campaign given the time for prep time (prep time = assembly of army equipment and men and getting them to a really point to meet the deadline of an April 6-7th battle at Shiloh.

(Maybe I just need to lower my normal difficulty to easy) However If I do that then the game is to easy and be taking Richmond before '63.

Anyone got any suggestions?

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sat Aug 04, 2007 11:04 pm

There is a file called TurnsFormat.opt (open it with Notepad), located in the Settings folder. The lines located within are:

DaysPerTurn = 15 // stored in each scenario now (deprecated then...)
TurnsPerYear = 24 // stored in each scenario now (deprecated then...)
YearFirstTurn = 1750 // in use

I was wondering what the game would be like with 10-day turns.

lpremus
Corporal
Posts: 40
Joined: Wed Aug 01, 2007 8:47 pm

changes didn't work

Sat Aug 04, 2007 11:19 pm

PBBoeye wrote:There is a file called TurnsFormat.opt (open it with Notepad), located in the Settings folder. The lines located within are:

DaysPerTurn = 15 // stored in each scenario now (deprecated then...)
TurnsPerYear = 24 // stored in each scenario now (deprecated then...)
YearFirstTurn = 1750 // in use

I was wondering what the game would be like with 10-day turns.


Thanks, I afraid that it might be a hard code, now just need to see if it will show the day rather than the early/late time.

If i do a 1 = DaysPerTurn
360 = TurnsPerYear

I should get the affect I want. However I wonder if the money income and expense will be all screwed up.

NEW Ok, I tried the changes, however it is embedded in the script files and scn files.

User avatar
McNaughton
Posts: 2766
Joined: Wed Mar 21, 2007 8:47 pm
Location: Toronto, Canada

Sun Aug 05, 2007 2:23 am

lpremus wrote:Thanks, I afraid that it might be a hard code, now just need to see if it will show the day rather than the early/late time.

If i do a 1 = DaysPerTurn
360 = TurnsPerYear

I should get the affect I want. However I wonder if the money income and expense will be all screwed up.

NEW Ok, I tried the changes, however it is embedded in the script files and scn files.


script and scenario files are editable, so I suppose if you find every required spot you could change days per turn to be something different.

lpremus
Corporal
Posts: 40
Joined: Wed Aug 01, 2007 8:47 pm

no tag

Sun Aug 05, 2007 2:26 am

If they had their tags in the file. did a find and there is no DaysPerTurn or TurnsPerYear

PBBoeye
General
Posts: 563
Joined: Sun Jul 01, 2007 12:59 am
Location: Richmond, VA

Sun Aug 05, 2007 2:31 am

lpremus wrote:If they had their tags in the file. did a find and there is no DaysPerTurn or TurnsPerYear


Hmmm?

Try ScriptA61.ini:

AutoRaiseON = 1
TurnsPerYear = 24
ScenStart = 1861/04/01
ScenEnd = 1866/01/01

Careful with the 'Search' or 'Find' thing... Sometimes you get syntax wrong or the system doesn't search certain files. Loooooook, Grasshopper.

lpremus
Corporal
Posts: 40
Joined: Wed Aug 01, 2007 8:47 pm

That is for the country

Sun Aug 05, 2007 2:35 am

PBBoeye wrote:Hmmm?

Try ScriptA61.ini:

AutoRaiseON = 1
TurnsPerYear = 24
ScenStart = 1861/04/01
ScenEnd = 1866/01/01

Careful with the 'Search' or 'Find' thing... Sometimes you get syntax wrong or the system doesn't search certain files. Loooooook, Grasshopper.


yeah I did see that turns turnsperyear but couldn't find the daysperyear.

I wonder what the autoraiseON means?

NewOk after looking at it more the autoraiseOn means just create the county at the start of the script, which is why there is two of them.

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