Zenvaro wrote:Nikel wrote:Decompile!
The owner of the code is Slitherine now.
Anyway Pocus said several times that he has used Dephi to create the AGE engine.
Nikel wrote:Just wondering.
If you are serious about improving the engine and know how to do it.
Why don't you contact Slitherine to get the code and work with it instead of trying to decompile?
You may have a future in the business going the right way.
Pocus wrote: It's easy to critic until you do something equivalent and how difficult it is to not leave bugs in a decently sized project.
Pocus wrote:And probably, yes, there are bugs. I know some are rather 'deep level' and never got fixed properly, like the one where very rarely the group ID is not right and it screws a saved game. I plead guilty of having made bugs in a 100k lines (or is it 200k? I don't even remember) engine.
Pocus wrote:Should I be ashamed. Well NASA lost a shuttle (or two) with people (may they RIP, poor souls) because of stupid bugs. It's easy to critic until you do something equivalent and how difficult it is to not leave bugs in a decently sized project.
Pocus wrote:If you are so spared of it that you can't understand why a decently-sized software is not the perfect jewel you strive for at a theoretical level, then you are a lucky man. Good for you!
But don't try to apply to a job in the gaming industry, that would be my advice
Zenvaro wrote:What programming language was used to compile RUS.exe? I want to decompile it and try to fix problem with fonts in Cyrillic. By the way, it would be interesting to change the working of some functions. For example it would be good to add an ability to use not not only Theaters, but Areas in AI.SetAggro function.
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