Grotius wrote:I see the same philosophy here in AACW: the power imbalance is accounted for primarily in victory conditions.
PBBoeye wrote:I think this is a strong point, and one I wish I'd recall a lot more when playing a game. And perhaps developers, too (AGEOD does a nice job, though). Because the historical loser in a war shouldn't have to WIN the war in a historical replay (game). Rather, they need to meet certain conditions that weren't achieved by their historical counterpart.
For example, the Rebs maintaining control of the Mississippi and Tennessee and other things, in April 1865. Germany holding Russia out of Poland, blahblahblah...
There's so much more to victory than just the ultimate level. And when developers account for that, I think the games are better regarding play balance.
To the OP's point: I am sure, quite sure, that the combat results and validity will only improve. AGEod is still sharpening the engine, IMO.
Hobbes wrote:Yes if the war ends in the same way as it did historically the result between the players should be a tie.
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