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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Thu Jun 06, 2019 12:10 pm

In the meantime, work on Anarchists is in full swing. A couple of pics:
A little bit about new anarchists commanders:
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Marusia Nikiforova Dcht
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The Dcht of Grigoriev became smaller because of real history.
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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Thu Jun 06, 2019 12:13 pm

Some units, that you can create (you can't see artillery and some supply detachments on this pic, but they exist)
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Nikel
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Re: Sons of War (RUS Gold Mod)

Sat Jun 08, 2019 2:50 pm

What do you think the anarchists may do, which are their objectives in your mod?

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Sat Jun 08, 2019 4:33 pm

I still think about it. So far, the conditions are similar to those of the Reds, but I understand that the commanders will certainly not have enough and the army is too small to fight with such giants. Therefore, there is an idea to make the seizure of Ukraine with the Crimea as anaim, perhaps something else around. And the seizure of Siberia. The fact is that the anarchists will be a little less, but also in Siberia.

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Nikel
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Re: Sons of War (RUS Gold Mod)

Sat Jun 08, 2019 6:21 pm

Boxes in the game, but Siberia is huge for them.

Well, you know better than me :)


And they were not specially prominent in Siberia, were they?

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Sun Jun 09, 2019 10:17 am

Nikel wrote:And they were not specially prominent in Siberia, were they?


In general, they were pretty noticeable. In general, most of west-siberian partisans were anarchists-communists. And at the first time red army used them, but then they repressed or killed most of commanders and forced the troops to join the regular Red Army. Shortly speaking they made with siberian anarchists the same that they did with Makhnovists.
I'll show their army soon, and You'll see, that Siberia is not such big for them.

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Sun Jun 09, 2019 1:52 pm

Rogov Partisans
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Zimino Uprising
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West-Siberia Peasant Army
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A couple of new units: Division without tachankas and sailors, Siberian Cossacks (infantry anf cavalry)
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Nikel
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Re: Sons of War (RUS Gold Mod)

Sun Jun 09, 2019 4:37 pm

The face of Kolchak when he is thinking of your mod, he is not happy :)


Image

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Sun Jun 09, 2019 5:25 pm

Nikel wrote:The face of Kolchak when he is thinking of your mod, he is not happy :)


Image

:))))) I hope only Kolchak is not happy) By the way, I think it will be hard to play Eastern Whites now. Army of anarchists in Siberia, Nobody can help KOMUCh in the beginning, many historical insurrections in Siberia and Baikal, Japan's with Semenov. It seems that it will be easy to repeat the fate of the Siberian Army.

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Re: Sons of War (RUS Gold Mod)

Mon Jun 10, 2019 7:56 pm

Volga Insurrection and Dolinin.
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Maslakov in Division of Dumenko before breaking aliiance with anarchists
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And after breaking
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Re: Sons of War (RUS Gold Mod)

Tue Jun 11, 2019 12:59 pm

Some screens of new commanders and new events

Comdiv Dundich
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Commader of the Red Ukrainian Cossacks Primakov
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New Triapitsyn partisans. They can make more problems for Whites now
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Siberian Partisan Shetinkin
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Red partisans uprising near Nerchinsk
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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Tue Jun 11, 2019 1:01 pm

Krasnaya Gorka Uprising
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Brigade of Kotovsky
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White Kuban ataman Naumenko
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General Barbovich
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Re: Sons of War (RUS Gold Mod)

Tue Jun 11, 2019 1:05 pm

General Turkul
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5th Poland Division (new formation)
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Generals Belov, Krasilnikov, Rozanov
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If Reds take Omsk before end of the Great War, they will free 11k Hungarian Prisoners
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Yaroslavl Uprising (new formation)
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Re: Sons of War (RUS Gold Mod)

Tue Jun 11, 2019 1:59 pm

I like a lot all your work. AMAZING

I love RUS, but I always felt that that the eastern white had way less problems in their rear than reality.

Just my two cents:

1) maybe the White should stop to get supply from ports after western allies leave the war?

2) I think that armored trains should carry lot less supplies: an heavy armored train carry 250 supply points, enough for support a full red corps with 3 late infantry brigade (24k men )more than 4 turns , which use just 62 points per turn.
With just 2/3 trains for army, you could go on for months without problems and you will not need any supply wagons.

Last, just a question: in your mod will be still possible to form the Makhno-Reds alliance?

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Re: Sons of War (RUS Gold Mod)

Tue Jun 11, 2019 4:37 pm

Francescopgg wrote:I like a lot all your work. AMAZING

Thank you very much!)

Francescopgg wrote:I love RUS, but I always felt that that the eastern white had way less problems in their rear than reality.

That's true, I thought the same) Moreover, if you play like Red vs bot, it's will be very hard to repeat history on the east front because of power of the whites and due to no problems of whites. In reality partisans were the one of the main reasons of defeating whites. In the game Whites can destroy partysans very easy.

Francescopgg wrote:1) maybe the White should stop to get supply from ports after western allies leave the war?


You are not first person, who speaking about it) I think that it's really good idea)

Francescopgg wrote:2) I think that armored trains should carry lot less supplies: an heavy armored train carry 250 supply points, enough for support a full red corps with 3 late infantry brigade (24k men )more than 4 turns , which use just 62 points per turn.
With just 2/3 trains for army, you could go on for months without problems and you will not need any supply wagons.


You are right, I think to change something on this way.

Francescopgg wrote:Last, just a question: in your mod will be still possible to form the Makhno-Reds alliance?


Yes, of course. When Germans go away, as Red you can command Grigoriev and you have an allience with anarchists automatically. But throug the game, you'll feel, that anarchists grow stronger and they occupy Ukraine and Siberia. By the way, if you choose Bolshevik Dictature, there will be Kronstadt uprising and the allience will be broken. So, as in the history, you'll be glad to have such ally, but throug the time you'll have many reasons to attack them.

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Re: Sons of War (RUS Gold Mod)

Wed Jun 12, 2019 1:22 pm

Francescopgg wrote:1) maybe the White should stop to get supply from ports after western allies leave the war?


Now white will not get supply after leaving of Britans.

Francescopgg wrote:2) I think that armored trains should carry lot less supplies: an heavy armored train carry 250 supply points, enough for support a full red corps with 3 late infantry brigade (24k men )more than 4 turns , which use just 62 points per turn.
With just 2/3 trains for army, you could go on for months without problems and you will not need any supply wagons.

Now Light Armored Trains now carry 80 supply points, Heavy Armored Trains carry 50 supply points (reduced them 5 times)

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Re: Sons of War (RUS Gold Mod)

Wed Jun 12, 2019 6:52 pm

Just a couple of new KOMUCH and siberian pics:
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6.png
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Re: Sons of War (RUS Gold Mod)

Thu Jun 13, 2019 12:25 pm

Fixed couple of problems with rivers.
The first is about Irtysh and Neva. There is the Irtysh near Omsk, not Neva. Also in russian localisation there was Om instead of Омь.
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The second problem is Amur Area and it's rivers. Comrade HaHaeTs has already spoke about this problem long time ago: viewtopic.php?f=293&t=29657
So I changed all for reality:
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The results (but now only for russian localisation):
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5.png
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6.png
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Re: Sons of War (RUS Gold Mod)

Sat Jun 15, 2019 11:00 am

Pavlovsky and Tutunnik surve to Grigoriev:
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But after decision (diplomatic decision) of Makhno to kill Grigoriev...
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Muraviov Uprising (not assasination):
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Medyn uprising:
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Francescopgg
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Re: Sons of War (RUS Gold Mod)

Sat Jun 15, 2019 3:25 pm

Zenvaro wrote:
Francescopgg wrote:1) maybe the White should stop to get supply from ports after western allies leave the war?


Now white will not get supply after leaving of Britans.

Francescopgg wrote:2) I think that armored trains should carry lot less supplies: an heavy armored train carry 250 supply points, enough for support a full red corps with 3 late infantry brigade (24k men )more than 4 turns , which use just 62 points per turn.
With just 2/3 trains for army, you could go on for months without problems and you will not need any supply wagons.

Now Light Armored Trains now carry 80 supply points, Heavy Armored Trains carry 50 supply points (reduced them 5 times)


Good Job!

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Re: Sons of War (RUS Gold Mod)

Sat Jun 15, 2019 6:28 pm

New flags. Now Noth-Western white Army anf Northern Army have the same flag as Southern Whites.
New flags for Georgia:
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New flags for Eastern Whites:
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7.png (2.11 MiB) Viewed 1429 times

New flags for Japan:
8.png
8.png (2.12 MiB) Viewed 1429 times

New flags for KOMUCH:
9.png
9.png (2.07 MiB) Viewed 1429 times

Francescopgg
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Re: Sons of War (RUS Gold Mod)

Sun Jun 16, 2019 10:50 am

Just a desiderata

would be possible to rework Romania?

Now it has a small army, (less than 100k men), that is unrealistic at all. Romania can't even build new units.

maybe it's possible to rebuild Romanian army; moreover, to give a chance to fight this hypothetical war between reds and Romania, the end date scenario could be postponed (to December 1922?) if the Red player choose the diplomatic option world revolution in Romania (as happen in some of BoA scenarios when you choose some unhistorical options)

It's just something I was thinking while playing, do as you prefer

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Sun Jun 16, 2019 12:58 pm

I thought about Romania too. And have already added possibility to add some new troops for ROM. But in fact, I have a problem with informtion about ROM army. Didn't find information about number of Rgts or Divisions.. If you have this information, it would be very good.
P.S. Maybe you didn't understand, in mod ROM is always opened after january 1919 and you can fight with them as RED, WHI, ANA, UKR. As RED you can declare peace one time.

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Nikel
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Re: Sons of War (RUS Gold Mod)

Sun Jun 16, 2019 1:47 pm

There are some details of the Romanian Army in the wikipedia article on the Hungarian-Romanian war

https://en.wikipedia.org/wiki/Hungarian ... manian_War

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Re: Sons of War (RUS Gold Mod)

Sun Jun 16, 2019 2:05 pm

Zenvaro wrote:I thought about Romania too. And have already added possibility to add some new troops for ROM. But in fact, I have a problem with informtion about ROM army. Didn't find information about number of Rgts or Divisions.. If you have this information, it would be very good.
P.S. Maybe you didn't understand, in mod ROM is always opened after january 1919 and you can fight with them as RED, WHI, ANA, UKR. As RED you can declare peace one time.


Oh yes, I didn't understand! looks amazing

Unfortunately I didn't find much on the Romanian army in those years.

Here https://books.google.it/books?id=kNzCDg ... &q&f=false thy say that Romanian forces in Hungary amounted to 84k men, 12k cavalry and short less than 400 guns

on wikipedia.en they give a Romanian OOB for the same war (here https://en.wikipedia.org/wiki/Hungarian ... manian_War) but without sources.

I didn't find more, but I think it's safe to say that the whole Romanian Army in those years could be no more than 500k men strong (given the huge loss in WWI) , with 1/5 of them placed in Hungary

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Re: Sons of War (RUS Gold Mod)

Mon Jun 17, 2019 5:48 pm

Thank you two for information) Changed as I could. Hope, it is good. As you can see now ROM is really stronger, + one Army commander + they can create many new units like tanks, planes, engineers, trasmition, medics etc...
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4.png
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And just couple pics of new flags:
3.png
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2.png
2.png (1.69 MiB) Viewed 1355 times

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Nikel
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Re: Sons of War (RUS Gold Mod)

Mon Jun 17, 2019 9:17 pm

It is your mod Zenvaro, whatever you do is good ;)

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Re: Sons of War (RUS Gold Mod)

Tue Jun 18, 2019 11:37 am

Nikel wrote:It is your mod Zenvaro, whatever you do is good ;)


absolutely right

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Tue Jun 18, 2019 12:17 pm

Changes in Music: there used to be 30 songs, and now 100. Some of old songs were changed.

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Zenvaro
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Re: Sons of War (RUS Gold Mod)

Tue Jun 18, 2019 9:57 pm

Some changes in balance.. I think that balance is good, but it will be real massacre and and that's why:
There are many Divisions, Bdes etc in the Units direction, that wasn't used by creators. Now we can use them. And reds have MANY new units. Part of them you can see here:
Attachments
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3.png
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2.png
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