Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
seems strange there was no room for PhlThib
Slitherine Iain wrote:Pocus is the heart and sole of the development team. There are other full-time devs working on the project but it is Pocus' vision that drives everything. Philippe Thibaut was very much on the management side and supporting other devs to make games in the old engine. He contributed considerably in shaping up Ageod’s current line-up, but the market doesn't really support this kind of approach anymore. We, therefore, had to make the decision of focusing on less but bigger games. Hence the huge investment in the current game Pocus is leading on. This will be the biggest budget game Ageod has ever created.
With the transition to less but bigger games and the management structure at Slitherine, Philippe found he didn't really have a significant role left to play and wanted to try something new and has left to pursue those interests.
We wish him luck with his future endeavors.
We hope to be able to tell you more about the upcoming game very soon!
Slitherine Iain wrote:Just to be clear, Pocus is not alone. The team is the biggest its ever been with full time coders, artists, producer and access to sound effects & composers all to support Pocus in his design work.
allan_boa wrote:It's clear that Philippe Th. was THE guy bringing this unique historical feel of ageod games. In fact I even don't want to play other editors' games anymore (even Paradox's) thanks to this historical accuracy that I never found in any other game series (except of course Gary Grigsby's fantastic WITE). But thanks to ageod I'm now studying history, which is a topic that I even didn't consider when I was younger. I was ignorant. So just for this I'm grateful to ageod !
Hope that Slitherine/Matrix will allow a nice budget to get competent historian consultants to supervise historical accuracy of future games. Or maybe Pocus is that guy ? In any case I really hope that ageod games will remain THE reference/standard in the history games niche. You guys have a clear advantage over the competition so you definitely should try to stay ahead of the rest. The niche is yours, don't share it !
Leibst wrote:an interview to Philippe regarding his new projects
wosung wrote:Wow! Edit: What a pity!
Don't know if this is ... fake news?!
Pocus, if this post is somehow ...unwanted or inappropriate, sorry & please don't hesitate to delete it.
https://beta.companieshouse.gov.uk/comp ... 4/officers
AGEOD LTD
Company number 08310364
Nature of business (SIC)
46510 - Wholesale of computers, computer peripheral equipment and software
THIBAUT, Philippe
Correspondence address
34 Anyards Road, Cobham, United Kingdom, KT11 2LA
Role Resigned
Director
Date of birth
March 1962
Appointed on
28 November 2012
Resigned on
25 April 2018
Nationality
French
Country of residence
France
Occupation
Game Designer
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