anarchyintheuk wrote:Oops, posted this on the other thread . . .
My $0.02. I would disagree w/ applying the poor spy network to Halleck, Burnside and Rosecrans.
Halleck's failings (he moved slowly and disliked Grant) had nothing to do w/ his lack of situational awareness. His drive to Corinth was slow but unstoppable. The fact that Beauregard conducted a masterful retreat from Corinth is rewarded w/ his "master deceiver" trait or whatever it's called. Halleck was never defeated.
Burnside's lack of tactical ability is reflected in his ratings. At Antietam no cavalry was provided by McClellan to forwarn him of McLaw's approach. In any event his attacked was unfortunately/poorly time by McClellan so as to allow for McLaw's appearance. Burnside knew enough of Lee's dispositions to outmaneuver him at Fredericksburg. By the time he attacked he was aware that he faced the whole ANV. The fact that he still did is reflected in his tactical ratings. It wasn't Burnside's fault that Meade/Grant removed Ferraro's division from the Crater assault either.
Again Rosecran's penalty is adequately represented by his mediocre tactical ratings. He performed creditably on the battlefield during the Iuka-Corinth campaign and at Stones River. Lets face it, he lost at Chickamauga because he didn't know where his own troops were not because he didn't know where the AoT was. He was never strategically surprised in any of his battles and was familiar enough w/ Bragg's dispositions to maneuver him out of most of Tennesse w/ barely a shot being fired. One of the finest campaigns of the CW.
Finally, most of those commanders listed are being penalized, at least in part, for the poor performance/organization of Union cavalry or its complete absence in the early part of the war just as Lee gets the spy network benefit because of his cavalry's abilities, not his own. Lee, with better cavalry, lost track of the AoP at least 5 times during his command but doesn't get tagged w/ the "clueless" trait (maneuvers prior to Antietam, Fredericksburg, Chancellorsville and Gettysburg and Grant's attack against Petersburg). I don't think it's particulary fair to penalize those commanders for something not entirely under their control. It should only be applied to delusional types such as McClellan and Pope (although Pope was also let down by the performance of his cavalry vs. the performance of the ANV's cavalry). Maybe give the trait to Miles as well.
Sorry, I took up so much space. Other than the above, I like what you've done w/ the leader mod.
Bodders wrote:Just a couple of minor corrections to some model files I've found...
258USAHenry W. Halleck.mdl
Ability0 = $Slow_Mover should be Ability0=$Slow_Move
246USAGeorge B. McClellan.mdl
247USAGeorge B. McClellan.mdl
248USAGeorge B. McClellan.mdl
249USAGeorge B. McClellan.mdl
278USAGeorge B. McClellan.mdl
All these have Ability2 = $Poor_Spy_Network which should be Ability2 = $PoorSpyNetwork
The Mclellan one is in the AGEOD original models but we might as well correct it while doing others in the mod I think
These are fairly easy to spot as the ability shows as 'militiaman', I assume the default if the alias isn't recognised. Anyway, I'll check every leader who has 'militiaman' as I play and let you know of any others I find if there are any
Had to do a quick edit because I put Banks instead of Halleck first, not there for long though so hopefully no one went to change the wrong one![]()
Gray_Lensman wrote:Thanks for your work, and also for including the Change Log DOC
FWIW, once you get around to the CSA changes, Lee's CustomNames should be "Marse", not "Mars". At least that's how I read it in history accounts.
BTW, I found out how to use the "ingame" Generals graphics pics in my Word Docs, so once you have completed the CSA, I should be able to make a Leader Mod.PDF file complete with the Generals pics similar to the original USA & CSA Leader PDFs. It'll take some work, but not as much as what you have accomplished.
Winfield S. Hancock wrote:Thanks for catching this bug Bodders. I will fix the master files and repost shortly with the corrections.
McNaughton wrote:See my response in the other thread, I think that they are pretty much on the money already for the designation of poor spy network, as this represents a general's ability to understand not only what his enemy is doing, but his own troops as well, and the best way to achieve their missions. While they may have won a battle (Halleck at Corinth) it may be in lieu of their general inability (possibly sheer numbers won the battle?). From what I have read, Halleck was a good administrator, but is not someone who is an effective commander in the field (most of 'his' victories can be attributed to others).
The only general I say should not have this trait is McDowell. He tended to have good intelligence, and did react to it positively. 1st Bull Run was lost (in my opinion), on the fact that he was the one who was forced to attack with an untrained force, and the route happened by circumstance, not by surprise or because of poor planning (indeed, his intelligence of Confederate forces was dead on, and his attack was very good). His actions at 2nd Bull Run weren't incompetent, as strategy was primarily directed by Pope (I don't think it was McDowell's troops who were surprised by Longstreet, indeed he was the first to find and engage Jackson).
Winfield S. Hancock wrote:GBS -- maybe I can help.
Paste April 61, Various Events, USA Leaders, and CSA Leaders to the AACW/ACW/Events folder, which is where the original event files are at. You will get a prompt to overwrite them.
Paste the uni alias and mod alias files into the AACW/ACW/Aliases folder, where you will be prompted to overwrite the originals.
Paste the combats file into the AACW/ACW/Settings folder, where it will prompt you to overwrite the original.
Go to AACW/ACW/Game Data directory, and remove the current folders for Models and Units entirely. Then paste the Models and Units folders in the mod files to the AACW/ACW/Game Data directory, where they will take the place of the ones you just removed.
At that point, you are done, and the game should run correctly.
Sorry to hear that you are having trouble. If you have any further difficulties, I will be monitoring the boards and PM tonight.
Good luck.
gbs wrote:Thanks for this Winfield. I do not see a file called April 61. I use power archiver and always highlight files and then extract them to the folders. When I do this I have not gotten a request to overwrite, yes or no. I will try to cut and paste and see what happens.
Winfield S. Hancock wrote:Finally, McDowell. McNaughton is right that he had a good idea what was facing him at First Bull Run, and as such, it is unfair for the PoorSpyNetwork at his three star rank. However, at Second Bull Run, he seemed to have a poor grip on what was going on (no doubt exacerbated by Pope's incompetence) and his abortive and uncoordinated attacks on Jackson did not help in any way. His two star model keeps Poor Spy, while his 3 star model loses it.
Pdubya64 wrote:Hancock:
Thought I would post this here as I am using your latest mod files. Of course even if this is a problem, it may not be your issue.
I started a v1.06 (no a or b) grand campaign as CSA and have Pike out in Rolla, MO to hopefully stem the tide. So, he gets there, and lo and behold, actually activates with his pitiful 1 strategic rating. Cool! Let's form a division.
Here is where things seem to go awry...
Here is the screenshot of before I actually bring the militia unit under Pike's command:
Notice the 2nd Missouri command cost of 1 CP. So far, so good.![]()
Now here is the "after" shot of the newly formed division under Pike:
I understand that Pike is penalized (10%) due to the "out of command" rule, that means he has 2 CP instead of 4, right? But notice the CP cost for the 2nd Missouri militia. It's suddenly 4 CP! Huh?What happened? The unit power rating went from 9 to 10, that's all. I have checked the rules and quick reference and am at a loss here.
![]()
Thanks,
pw
Pdubya64 wrote:Jeez, did I miss the boat on this one or what?![]()
Alright, so merging a leader with a unit makes them the "stack" leader. And this is where the combat efficiency of 5% per ability point comes into play, right?
So can you better explain the following for me?
"Increase in combat efficiency per Off/Def Division/embedded Brigade leader ability point: 3%"
Thanks
ps, this would be good stuff to put in the Quick Reference that was just created on the forum.
Users browsing this forum: No registered users and 7 guests