1stvermont wrote:who would want a game balanced and both sides equal? we want history. So adjust the winning conditions....
Stauffenberg wrote:1stvermont wrote:who would want a game balanced and both sides equal? we want history. So adjust the winning conditions....
Exactly. The major draw of this ACW model is the rich historical detail, leaving room for vastly different strategies and varied results every full campaign game. I've never been a stickler for simplistic *victory conditions* in a situation as nuanced as this. Play this out 1861 to 1865/66 and both players will have a strong feeling about who actually won.
To the People of the Confederate States of America.
Danville, Va., April 4, 1865.
For many months the largest and finest army of the Confederacy, under the command of a leader whose presence inspires equal confidence in the troops and the people, has been greatly trammeled by the necessity of keeping constant watch over the approaches to the capital, and has thus been forced to forego more than one opportunity for promising enterprise. The hopes and confidence of the enemy have been constantly excited by the belief that their possession of Richmond would be the signal for our submission to their rule, and relieve them from the burden of war, as their failing resources admonish them it must be abandoned if not speedily brought to a successful close. It is for us, my countrymen, to show by our bearing under reverses how wretched has been the self-deception of those who have believed us less able to endure misfortune with fortitude than to encounter danger with courage. We have now entered upon a new phase of a struggle the memory of which is to endure for all ages and to shed an increasing luster upon our country.
From a ‘moral and political’ viewpoint, Richmond's fall would be ‘a serious calamity,’ Lee reportedly conceded, but once it happened, he could prolong the war for two more years on Virginia soil. Since the war began he had been forced to let the enemy make strategic plans for him, because he had to defend the capital, but ‘when Richmond falls I shall be able to make them for myself.’
hanny1 wrote:8<
Its a game and in games anything can happen, Richmond as the 2nd highest pop center of the CSA in 61 will treble its pop base after becomming the capital and by 64 be producing over half of the CSA mility warmaking requirements, CSA no longer required imports to field armies but could not sustain them food wise, the game allows that military munition resource base to be created in many areas simply by purchasing the capacity, in real life its more complicated and requires a long lead tim eto put into effect rather than get it instntly as inthe game.
If it was a simulation then you would have less options for where munition production etc can be produced, and a more certain outcome to not only where the production base can be built,but the outcome itself much more predictable.Either way once Richmondd is the capital and VA is the main theatre, any relocation should have a massive negative to the CSA morale and warfighting capacity after its been established for any length of time.
Stauffenberg wrote:To the People of the Confederate States of America.
Danville, Va., April 4, 1865.
For many months the largest and finest army of the Confederacy, under the command of a leader whose presence inspires equal confidence in the troops and the people, has been greatly trammeled by the necessity of keeping constant watch over the approaches to the capital, and has thus been forced to forego more than one opportunity for promising enterprise. The hopes and confidence of the enemy have been constantly excited by the belief that their possession of Richmond would be the signal for our submission to their rule, and relieve them from the burden of war, as their failing resources admonish them it must be abandoned if not speedily brought to a successful close. It is for us, my countrymen, to show by our bearing under reverses how wretched has been the self-deception of those who have believed us less able to endure misfortune with fortitude than to encounter danger with courage. We have now entered upon a new phase of a struggle the memory of which is to endure for all ages and to shed an increasing luster upon our country.
Jefferson Davis. Transcribed from Messages and Papers of the Confederacy, compiled by James D. Richardson (2 vols., 1904), Volume 1, pp. 568-70.From a ‘moral and political’ viewpoint, Richmond's fall would be ‘a serious calamity,’ Lee reportedly conceded, but once it happened, he could prolong the war for two more years on Virginia soil. Since the war began he had been forced to let the enemy make strategic plans for him, because he had to defend the capital, but ‘when Richmond falls I shall be able to make them for myself.’
Ernest B. Furguson, Ashes of Glory: Richmond at War (New York: Knopf Doubleday Publishing Group, 1997), 306-307
Moving the capital and Lee's army south was in fact actively anticipated; however, such was the unshakable belief that Lee would keep holding the transfer of the capital was delayed until it was far too late. Conversely, Lee was sworn to defend the capital and did so until his forces were exhausted and unable to move south in advance of the Union armies to join up with Johnston. The 'Richmond at all costs' and 'Lee cannot fail' mindset in Davis almost assured the historical outcome but it might not have occurred as it did. In any case CW II allows the CSA player to explore this and many other 'what-ifs.'
I may have found the source: https://bi.hcpdts.com/reflowable/scroll ... 0062029201
I've found several indications that he was quoted in a newspaper article which circulated around Virginia and North Carolina, maybe even as far reaching as Cincinnati, in July 1881. But access to the online copies of the papers costs money, and I'm not that fanatical to find the source
Winik shows that there was nothing inevitable about the end of the Civil War, from the fall of Richmond to the surrender at Appomattox to the murder of Lincoln. It all happened so quickly, in what "proved to be perhaps the most moving and decisive month not simply of the Civil War, but indeed, quite likely, in the life of the United States."
if you have not seen mark hermans gmt boardgame, for the people, at his website or boardgamegeek, then check out the online rules for how he modeled the conflict. it has many excellent mechanisms that are easily ported into a pc game, such as the strategic will, csa production resource assets. many boardgames have insights that can usually be borrowed from, gmts game is one of the better ones.Captain_Orso wrote:hanny1 wrote:8<
Its a game and in games anything can happen, Richmond as the 2nd highest pop center of the CSA in 61 will treble its pop base after becomming the capital and by 64 be producing over half of the CSA mility warmaking requirements, CSA no longer required imports to field armies but could not sustain them food wise, the game allows that military munition resource base to be created in many areas simply by purchasing the capacity, in real life its more complicated and requires a long lead tim eto put into effect rather than get it instntly as inthe game.
If it was a simulation then you would have less options for where munition production etc can be produced, and a more certain outcome to not only where the production base can be built,but the outcome itself much more predictable.Either way once Richmondd is the capital and VA is the main theatre, any relocation should have a massive negative to the CSA morale and warfighting capacity after its been established for any length of time.
Very interesting reading, thanks.
I agree, the economy in the game is very, very vaguely modeled. I am in no way an expert on the Southern economy, but I've picked up a thing or two along the way.
Very basically, the Southern economy before the war was based on selling cotton for cash or gold and spending the proceeds to buy all good necessary to live and thrive on. As I read once, a Southerner before the war said, in my words because I don't remember the quote exactly, "why have factories to make shoes, when you can pay somebody else to have a factory to make shoes".
When trade was reduced by the blockade, the economy reacted very slowly to readjust to the new situation, and a large part of this was caused by the prevailing attitude of paying others for your necessities. It was not just a way of life, but a perceived entitlement.
Although the factory structures offered to be put into military use during the game are historical, I have no reason to believe their costs nor their output are in any way historical. If we accept that a very large portion of war materials were produced in Richmond, it questions how production is represented in the game.
The economy of the war could really be a game by itself, if it were done right.
hanny1 wrote:8<
if you have not seen mark hermans gmt boardgame, for the people, at his website or boardgamegeek, then check out the online rules for how he modeled the conflict. it has many excellent mechanisms that are easily ported into a pc game, such as the strategic will, csa production resource assets. many boardgames have insights that can usually be borrowed from, gmts game is one of the better ones.
hanny1 wrote:if you have not seen mark hermans gmt boardgame, for the people, at his website or boardgamegeek, then check out the online rules for how he modeled the conflict. it has many excellent mechanisms that are easily ported into a pc game, such as the strategic will, csa production resource assets. many boardgames have insights that can usually be borrowed from, gmts game is one of the better ones.
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