heywheresmysnack
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General Locked?

Sun Jul 15, 2007 2:33 am

I'm not sure why Jackson's Corps is all of a sudden locked, I moved him out of Harper Ferry in order to resupply. Then whenever I went to move him back the Corps was locked. I have more than enough command points.


*P.S* What determines how many command points a general gives and how can I actually get more per corps/division?

heywheresmysnack
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Sun Jul 15, 2007 2:37 am

Nevermind. I had accidently combined some locked militia with a division within the corps.

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Gray_Lensman
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Sun Jul 15, 2007 2:40 am

deleted

heywheresmysnack
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Sun Jul 15, 2007 3:08 am

So what determines how many command points you get per general? And is there any way to increase it?

Sheytan
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Sun Jul 15, 2007 3:22 am

Hello,

I use signal, and ballon units to increase command points. But yes if you look at the tooltip info I believe it tells you precisely how many command points a commander has, and each unit has a command cost.

Sheytan

Each unit in a region has a certain Command Cost:Basic unit (Brigade or Regiment/Squadron/Battery): 1 to 4* Division: 4* HQ: 4* Each leader provides Command Points (CP’s) to his Stack, depending on his rank:1 star: 4* 2 star: 8* 3 or 4 star: 12* The total CP’s provided by leaders in a Stack is limited to a maximum of 16, no matter how many leaders are present. This base value can be increased by certain bonuses.

Out-of-Command-Chain Penalty – Important If a Stack is an Independent Force (not an Army Stack or a Corps Stack), then the CP’s generated by the leaders (of the said Stack) will be halved.

The CP’s generated by leaders can be further increased by the following bonuses:Signal Unit present: 2* Recon Unit (ex. Balloons) present: 1* If a Corps or an Army Stack: Army commander’s Strategic Rating minus two (can give nega*
tive effects too!).Units in the region are part of a Corps and Army Headquarters which includes a capable * Aide de Camp (i.e. A non-Army commander leader in an Army Stack that has a Strategic Rating of 5+): 1

heywheresmysnack
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Sun Jul 15, 2007 5:07 am

Thanks for that very informative reply. I have many more questions regarding army stacks and such.

What determines how many regiments a commander can have?

Is there a set number for every commander or can it be increased?

Also is it better to have one army and several corps under it or several different armies comprised of divisions? Is there a drawback to having for example, one army per region with like 4 or 5 corps operating in support of it, opposed to having full army stack per region?

When you merge a corps with an army it no longer counts as a corps right? It is broken down into divisions?

Is there any point in putting divisions with the army command if you are just going to use the corps?

Sheytan
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Sun Jul 15, 2007 11:11 pm

heywheresmysnack wrote:Thanks for that very informative reply. I have many more questions regarding army stacks and such.

What determines how many regiments a commander can have?

I would guess as many as you can stick in a stack :} the issue isnt how many units you can group under a commander, but rather, how many units can that commander err command effectively, which harkens back to the above info, each unit has a cost, each commander can based on rank, command so many units effectively, exceeding this causes command penaltys. Ideally you want to pack all 18? elements(each regiment can have one or more "elements") into a division, and multiple divisions in a corp, or army stack.

Is there a set number for every commander or can it be increased?

yep if the commander gets promoted his command points can increase as per the info above.

Also is it better to have one army and several corps under it or several different armies comprised of divisions? Is there a drawback to having for example, one army per region with like 4 or 5 corps operating in support of it, opposed to having full army stack per region?
(forming corps costs nothing, army level HQ's have to be built)
the "containers" IE divisions, corp, army, in essence allow you to compact a large body of units into these formations. It appears to me at any rate that it is much more efficent to do so. corp and army stacks get bonuses derived from the army leader, can move to support each other "march to the guns feature" or move in concert with other "same army" stacks. divisions outside of corp/army stacks suffer command penalty as per info above 50%.(one army attached corp or more more efficent imo then buying 5 army HQs).

When you merge a corps with an army it no longer counts as a corps right? It is broken down into divisions?

the purpose of the corp is to give a army additional manuever formations directly affiliated with the army, once again divisions are considered indipendent commands and do not benefit from army leader bonuses(assuming the leader in question can give one). a leader 2 stars or above and form a corp anytime you wish, no HQ is needed nor as far as I know does it cost anything as opposed to division formation costs.

Is there any point in putting divisions with the army command if you are just going to use the corps?


I typically use my army stack just like I would a corp attached to it. It has typically 3 divisions with it and other support elements. Also if you have few leaders available you may have no choice but to use your army stack as a combat element since you may not have the leaders to form corp. Besides if you have a army leader like say grant :} why wouldnt you use that army stack as your hammer?

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Caesar
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Mon Jul 16, 2007 12:27 pm

Sheytan wrote:I typically use my army stack just like I would a corp attached to it. It has typically 3 divisions with it and other support elements. Also if you have few leaders available you may have no choice but to use your army stack as a combat element since you may not have the leaders to form corp. Besides if you have a army leader like say grant :} why wouldnt you use that army stack as your hammer?


Good Point. I've been using my Army stacks as support to the Corps. Placing Signal, Medical, Balloon, Supply Units, and some Artillery in the Army stack. But it does make sense to include some divisions to provide that "punch," especially when you have a very good leader like Grant or Lee.

Bodders
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Mon Jul 16, 2007 12:50 pm

Caesar wrote:Good Point. I've been using my Army stacks as support to the Corps. Placing Signal, Medical, Balloon, Supply Units, and some Artillery in the Army stack. But it does make sense to include some divisions to provide that "punch," especially when you have a very good leader like Grant or Lee.


The support units are no use in the army stack, they only help whichever one they're with so ideally you want one with each corps stack.

How powerful you make the army stack really depends on your leaders and number of men available - for the CSA at the beginning I'll use Johnston and Jackson and Beauregard's stack won't have much in it. For the USA, there's enough men to have corps under Milroy, Hamilton and one other and so McDowell's stack gets a lot as he's the best of the remaining rubbish.

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Caesar
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Mon Jul 16, 2007 1:10 pm

Bodders wrote:The support units are no use in the army stack, they only help whichever one they're with so ideally you want one with each corps stack.

How powerful you make the army stack really depends on your leaders and number of men available - for the CSA at the beginning I'll use Johnston and Jackson and Beauregard's stack won't have much in it. For the USA, there's enough men to have corps under Milroy, Hamilton and one other and so McDowell's stack gets a lot as he's the best of the remaining rubbish.


Thanks. The game tries to be so realistic I just assumed the Army stack would help the Corps if they were in the same region.

Looks like I have some reorganizing to do.

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Pocus
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Tue Jul 17, 2007 6:27 am

Army HQ stack joins battle more easily than a corps, so it serves to have some punch in it, this act as a 'fire brigade' for your nearby corps.
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