The discussion of artillery has been brought up again, and a few observations were made by many players. Primarily, the question is, which is the best gun to buy?
The answers tend to be split between three guns. First comes the 6-lb. Its very inexpensive price lends it to be a useful gun. When creating forts, besieging, etc., it is just as effective as any other gun. It is half the cost of a 10-lb parrott, and even cheaper when compared to seige. Second is the 12-lb Napoleon. For just a few more dollars and war materials you get a substantially better gun than the 6-lb, but is statistically better than the 10-lb Parrott. Lastly, if money is no option, getting the Columbiad/Rodman is a no brainer, since it has everything a lighter gun has (speed, initiative, range) and with greater firepower and accuracy.
This leaves a few guns without desirable jobs. The 10-lb Parrot, the 20-lb Parrott, seige artillery and Coastal Guns. The roles that these 4 guns do can easily be taken over by the 6-lb, 12-lb or Columbiad/Rodman.
I propose a few general changes (indeed, Stonewall has proposed changes, many of the ideas here are not my own, but a conglomoration of ideas from many players and modders).
--DAMAGE PROBLEM--
It has also been noted that artillery causes a lot of physical damage at range, sometimes prohibitively large amounts. Artillery was more effective at shaking the morale of infantry, rather than destroying them at range. I propose that range 'damage' be done differently, that the 'physical damage' done is reduced (to 1 or 2 from the original average of 3) and cohesion damage be increased (to 20 or 25 from the original average of 15). Assault damage will remain the same, representing the use of cannister (which was devestating for both morale and for a soldier's health).