BattleVonWar wrote:Hey guys, have not been playing awhile. So I need some brushing up if you would please give me a moment.
1. When a river movement is blocked by enemy elements just 1 friendly element is all that is needed to lift that, no matter what that friendly element is set to. IS that true still?
A naval
combat element blocks a land stack using Riverine Transportation from moving through a water region. There is a possibility of of combat occurring in such a water region, but it does not necessarily occur. Once the encounter occurs, the land stack will drop to the shore in PP (Passive Posture), where it remains for the rest of the turn as a normal land stack, subject to all other rules pertaining to land stacks. I do not know how it is determined to which side of the water region the land stack is dropped.
BattleVonWar wrote:2. Does Loyalty and development along with NM really increase income? How do VPs matter in this equation ...
Yes; according to the
AACWWiki: Loyalty page, the production modifier is (50 + loyalty in percentage / 100). So at 50% loyalty (50 + 50 / 100) = 1.0 modifier to production.
BattleVonWar wrote:3. Supply down Rivers.. I have heard that owning guns pointing at the river can interdict supply.
Artillery which can bombard into a water region blocks supplies from passing through that water region.
BattleVonWar wrote:Also from my understanding you require I believe it is 25% MC to get supply through a region. How do Ships or MC% or ownership of structures interdict supply or do they any? Also does more control mean more supply basically?
Yes, you are required to have >=25%MC in a region to have supply pass through it.
A single
unopposed enemy unit will block friendly supply from passing through a region regardless of MC.
BattleVonWar wrote:4. Redoubts, how much do they impact a combat in a province they're located in? I heard if 1 element is inside of the fortress and the rest of the Army is outside of it, there is a % increase to combat strength for the entire stack. Is this also true to some degree of towns, forts, settlements?
Forts, Redoubts, and Entrenchment (all types of fortifications) increase the protection value of elements inside those fortifications, and slightly increase artillery in gaining hits.
There is no connection between stacks inside and outside fortifications, nor inside and outside a regions 'inside location'.
Inside locations: if a region contains a city, fort, depot, or stockade (etc), it defines that the region contains an 'inside location'. A stack my be either inside the regions 'inside location', or outside of it, which defines that stack as being
in the field.
BattleVonWar wrote:5. Training Officer, HQ and Doctor. I have heard that a Doctor and an HQ both do the same thing as for cohesion recovery(is that also true of cohesion recovery for sickness? forgoing the need for both elements in 1 stack?) Also I have noted that training officer Generals don't seem to speed things up much or am I just not giving them enough time?
There are no Doctors, only elements with the 'Medical Service' ability, usually called Hospital elements. There are Hospital Units with a single element with the Medical Service ability, and there are HQ Support Units, which contain a Hospital element.
The Medical Service ability increases cohesion recovery for all elements in the stack which contains it.
The Training Officer ability increases the XP (eXperience Points) of all elements in the stack containing an element with the Training Officer ability at a rate of 2 XP per turn in which the stack has not been given movement orders.
XP of an element cannot be increase through training beyond 2 EL (Experience Level). Each element has a 'ProgRate' (Progression Rate) defined. This defines the XP level at which an element gains 1 EL, at which time it will gain a Star on it's element detail display.
ProgRate for various elements is generally:
Infantry: 10
Cavalry: 5
Artillery: 20
IIRC each 'odd' EL gained increases defensive characteristics, while each 'even' EL gained increases offensive characteristics of an element.