Very splendid game. I have now played on and off a year and half and noted several things about the game I like and dislike.
The complex leadership, command structure and combat system simulate the turmoil of controlling an army during the era. People forget unlike WW2 you couldn't fly in a General or Drive one in.. in a day.. Or similarly the battles of the Civil War were bloody. So bloody I think they influence US Military Doctrine today.
The Supply system is rather lenient on the most difficult settings for massive stacks. It is quite possible to maneuver 200k into the South or North with little or no issues if you know how to manipulate the game engine. Plus disease is of little consequence with the bonuses of support units that counter this.
Most value is economic and taking real estate has no Value in places where it might historically had some value. In a current game of mine I have captured Harrisburg and lost Charleston ... Charleston was a massive NM/VP blow for me but taking Harrisburg and being able to hold it really meant little or nothing to me.(so after holding it several turns I more or less abandoned the concept of using that real estate at all)
Similarly I had taken Baltimore and could have potentially taken Philadelphia and Annapolis but neither are high value targets that will yield me much of a victory. They cannot be held long but the terror in the Northern Population would be quite a thing that or had a galvanizing effect much like it did with the South. Neither are properly simulated... Aside events that fire that recruit fresh brigades to answer this.
I love how the game Simulates the build up and the size of the Northern Army. It is an endless tide and eventually it will be an unstoppable Juggernaut. The system that demands a battle in the East though is not particularly good. There are ways to sneak around the rules to save from the NM hits. Anyone can perform them!
The West and Center have less value but are the most entertaining place to fight ... More room to maneuver but no real value in winning vs an all East Strategy!
The Missippi should be in itself a very powerful war goal in my mind...
and there are a dozen other points I could add in but I like how the series is evolving I do hope they continue to make new Titles in this genre and Field Ageod has done quite a fine job here...
Thanks for reading and playing