adamjohnson wrote:Is there any chance that you could convince the good people at Ageod to adjust the mechanics of their game so that Pike and Shot could be integrated into the game for fighting large battles?
Playing out more than half a dozen or so large battles would make their upcoming game too cumbersome, but being able to switch over to Pike and Shot to resolve a Lutzen would be incredibly dramatic.
And I'm sure the integration would help the sales of both games.
I haven't played Pike and Shot, but this makes lots of sense. Maybe not for every minor battle, but it would be great to have it for the 2-3 big battles in a scenario. I guess this is not a trivial technical problem, but it makes sense to look into it (it possibly would be great to combine other AGEOD games, too, with other games for the corresponding game periods).