Ace wrote:Against veteran Union player, it's very tough. Gray Fox vs Mickey AAR is a nice read what happens when Union puts everything east under competent leadership. It is not impossible, but very tough to do some damage to him. Try not to spread your Corps too thin. Don't spread them 3 regions wide, that's the error most people often doo. Spread them max 2 regions so all your army can participate in a battle, and build up your rail. Using your rail is the key to the game...
elxaime wrote:The leadership gap is not wide. The Union army is commanded by Grant with the largest corps under Kearny who is an excellent leader.
Durk wrote:I am not certain I agree. The CSA can staff down through the division level with leaders better than 3-1-1. The USA cannot even staff at the corps level without using 3-1-1 leaders.
elxaime wrote:I think the timing here was key. The massive assault with Grant on Manassas was launched the turn before Lee was active. Due to the way command works, it took two turns to get the CSA corps of Longstreet and Jackson under Lee's control, since I had to leave Beauregard in command while Lee rushed over so my army wouldn't be leaderless in the middle of combat. Meanwhile, two CSA divisions were decimated. Grant plus eight corps meant the entire front was covered by a blue carpet rushing forward, so defending north of Richmond would have just meant being encircled.
If the assault was launched one month later, it would probably have been a different story. Lee would have been in command and the CSA had been heavily recruiting. Those units would have arrived by then, giving Lee and his corps 6,000 or so CP in entrenched positions, which means the initial attack wouldn't have been so catastrophic. 1861 promotion of Grant is deadly.
Gray Fox wrote:The CSA player has two strategies. You can play to win as soon as possible or dig in and hope to hold off the Union player. If you chose the long road, the Union can do this:
http://www.ageod-forum.com/showthread.php?39242-Picture-this
I prefer the CSA to take the all out attack in 1861. So I build a force to threaten D.C. :
http://www.ageod-forum.com/showthread.php?39245-So-Washington-D-C-is-secure-right
This should put a cork in the bottle of any Union plans. If he wants to build a navy and do the historical things, then you should have a shot at taking his capital. After the first Bull Run, Jeff Davis wanted to do exactly that, but his own forces were spread out chasing routed yankees. It's not a sure thing, but if your best General's are active and can form Divisions right away, then this is possible in October 1861 against a maxed out Athena or an unwary Union player:
http://www.ageod-forum.com/showthread.php?34770-Do-you-believe-me-now
However, the Union player can do the smart things, too:
http://www.ageod-forum.com/showthread.php?40180-On-the-defense-of-D-C
So that is my take on CSA strategies. Good luck!
tribeticus wrote:You are right Mr. Fox, my apologies!!! At least now I can change Shelby to spawn earlier!!! I edited my previous post by forgot to re-post it until now.![]()
The morale count at present is Union 157, CSA 70, even after Lee got 9 NM defeating a wild frontal attack by Grant. The south may rise again, but not this day - time to concede this one. Good work by my opponent in delivering a perfectly timed Grantsunami!
Captain_Orso wrote:They do for some, I believe, but they are fairly minor penalties, depending on the size of the city.
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