Sat Aug 13, 2016 4:10 am
I will second the 1862 West scenario. Not only do I recommend it for starting players I think it is the best scenario in the game overall.
You dive right into the action, with top quality generals on both sides and corps formation (and thus MTSG) available on turn one, with major battles occurring (typically) within the first three to five turns. The forces are pretty concentrated, so the turns play much faster than in the Grand Campaigns, and you can get through the entire scenario in less than the time it normally takes just to get to Corps formation, yet it is satisfyingly comprehensive, giving the grand-scale feeling that the single battle scenarios lack. The sides are balanced on a knife edge, quite winnable as either side, and it is the only scenario in which winning the Far West can actually affect the outcome of the game. There is very little naval game, so new players can focus on learning how to win in the field without the distraction of a second set of mechanics, while amphibious maneuvers and riverine supply considerations still come into play.
The AI also manages a more effective game in this scenario, since it does not face the possibility of instant defeat through misplay around the capitals, and the map setup constrains her often reckless attacks on unimportant backline VP producing cities that occur all too regularly in the GCs. Similarly, the scenario features focused goals for the human player, so it is easier to figure out what you should be doing from turn to turn compared to the GCs, which can overwhelm (and distract) new players with too many choices.
Because of these factors, new players can progress along the learning curve much more quickly than in any other scenario. Play this one through once as each side (win or lose) and the full campaigns will be a much more enjoyable and comprehensible experience.
One major downside, though, you do not get to play with Lee.