User avatar
PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Thu May 26, 2016 12:50 pm

PhilThib wrote:Nope, the one I have is correct, and I patched the game with the 24th May patch. Weird....What I fixed should read


Anyway, found an issue. Use the enclosed files (copy paste them into the events folder)
Attachments
Events.rar
(6.48 KiB) Downloaded 429 times
Image

Offworlder
General
Posts: 520
Joined: Mon Nov 12, 2007 1:56 pm
Location: Malta

Thu May 26, 2016 5:35 pm

Pocus wrote:Raise up one notch the 'max texture size' setting. If you don't crash, that's good!


Sorry no can do. The setting on 'max texture size' is stuck on the third button and cannot be moved in any way for some reason. (the same with the 'memory usage' buttons)

crowfeathers
Conscript
Posts: 8
Joined: Fri Jan 01, 2016 6:53 pm

Fri May 27, 2016 6:34 am

Thanks for continuing to support this game. Sadly, I have the same problem as Offworlder. wrt:
Pocus wrote:Raise up one notch the 'max texture size' setting. If you don't crash, that's good!


My game won't let me adjust this setting (up OR down!). And when I tried to change it in the general.opt, it didn't stick either!

For whatever reason, it seems to be ignoring the memory settings, both max texture size and the memory usage itself.

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri May 27, 2016 9:00 am

Problem spotted, I'll fix it and include PhilThib fixes to event.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

bri_bates
Conscript
Posts: 10
Joined: Mon May 23, 2016 11:05 pm

Fri May 27, 2016 4:49 pm

Pocus wrote:I believe this is a memory issue, I see to many files rotated out of memory, even tiny files and that's not normal. What is your memory setting in the option window?

Also, are you playing a new game? The patch is not save compatible because of all the changes.


It was a new game, I just cancelled most of my sales then hit end turn.

The memory setting was at 10% and large as those check boxes aren't working to adjust. My system should easily handle bumping up both of those as I have 32gB RAM (4gB on graphics card Nvidia GTX 980M)

The crash only happened the one time though and if I remember correctly it was the first start after applying the updated patch.

V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Tue May 31, 2016 2:20 pm

Awesome - downloading now!

crowfeathers
Conscript
Posts: 8
Joined: Fri Jan 01, 2016 6:53 pm

Tue May 31, 2016 10:01 pm

Pocus wrote:Problem spotted, I'll fix it and include PhilThib fixes to event.


I'm curious -- what is causing the problem?

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 01, 2016 9:25 am

The even missed a conditions command, so the conditions listed were ignored.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Wed Jun 01, 2016 12:22 pm

New game with 24 May patch.

Executed 1 turn as UK. Saw lots of sea zones like this

Image

9:03:14 PM (Reporting)
9:03:14 PM (Reporting) Loading general settings
9:03:14 PM (Reporting) USettings.LoadSettings 819 settings loaded, out of 8 settings files.
9:03:14 PM (Reporting) Loading Localized Strings
9:03:18 PM (Reporting) System local strings loaded from D:\Games\Pride of Nations\VGN\Settings\LocalStrings__AGE.csv
9:03:18 PM (Reporting) Loading Display Options
9:03:18 PM (Reporting) Entering DirectX Initializations
9:03:18 PM (Reporting) LocalStrings & Settings 4212 ms
9:03:18 PM (Reporting) Cursors 48 ms
9:03:18 PM (Reporting) Fonts 0 ms
9:03:18 PM (Reporting) TTerrainDefs.Create 114 Terrains definitions loaded, out of 57 terrains files.
9:03:18 PM (Reporting) Terrains Definitions 210 ms
9:03:19 PM (Reporting) Areas Loading 714 ms
9:03:19 PM (Reporting) Areas & Theaters 926 ms
9:03:19 PM (Reporting) Particles I 0 ms
9:03:19 PM (Reporting) TAbiDefs.Create 493 Abilities loaded, out of 493 abilities files.
9:03:19 PM (Reporting) Units Abilities 223 ms
9:03:19 PM (Reporting) TStrucDefs.LoadFromFile 165 StrucDef loaded, out of 165 StrucDef files.
9:03:19 PM (Reporting) Structures 169 ms
9:03:19 PM (Reporting) TFactionDefs.LoadFromFile 265 FactionDef loaded, out of 265 FactionDef files.
9:03:19 PM (Reporting) Factions 160 ms
9:03:19 PM (Reporting) Application.Initialize OK
9:03:19 PM (Reporting) TSplash.Create OK
9:03:19 PM (Reporting) TSplash.Show OK
9:03:19 PM (Reporting) TSplash.Repaint OK
9:03:19 PM (Reporting) Starting Media Librarian
9:03:19 PM (Reporting) TAgeAudio Initializing Audio Engine
9:03:20 PM (Reporting) TMediaLibrarian.InitializeSounds 241 sounds loaded.
9:03:20 PM (Reporting) TMediaLibrarian.InitializeMusics 143 Musics loaded.
9:03:20 PM (Reporting) TMediaLibrarian.InitializeVoices 5 Voice Languages loaded.
9:03:21 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: event-img_cmn_navalbattle1898 , ExImage ignored
9:03:21 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: event-img_cmn_navaldefeat1898 , ExImage ignored
9:03:21 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: event-img_cmn_spanishvictory1898 , ExImage ignored
9:03:21 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: factionpickhl_reb , ExImage ignored
9:03:22 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: ruler_csa_lg_alexanderstephens , ExImage ignored
9:03:22 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: ruler_csa_lg_jeffersondavis , ExImage ignored
9:03:22 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_fortressbatteries , ExImage ignored
9:03:22 PM (Reporting) TMediaLibrarian.Create Redundant ImageID: unit_cmn_diplomat , ExImage ignored
9:03:22 PM (Reporting) TMediaLibrarian.Create Finished loading images in 1.265 seconds Memory usage: 60452 kb
9:03:22 PM (Reporting) Media Librarian 2410 ms
9:03:22 PM (Reporting) TParticlesDef.Create 4 particles definitions loaded, out of 4 particles files.
9:03:22 PM (Reporting) Particles II 1 ms
9:03:22 PM (Reporting) TDoodadDefs.Create 6 doodads definitions loaded, out of 6 files.
9:03:22 PM (Reporting) Doodads 1 ms
9:03:25 PM (Reporting) TListRegionDefs.Create 2869 Regions definitions loaded. PolyCount: 77752 TriangleCount: 71999 AdjacencyCount: 76133 JumpLinkCount: 4322
9:03:25 PM (Reporting) Regions Loading 3530 ms
9:03:26 PM (Reporting) Regions(Area) Loading 5 ms
9:03:26 PM (Reporting) Regions & the Map 3797 ms
9:03:26 PM (Reporting) TListButtons.Create 70 buttons definitions loaded, from 29 frontend files.
9:03:26 PM (Reporting) Buttons 53 ms
9:03:26 PM (Reporting) TAgeDxComponentList.Create 32 frontend definitions loaded, from 32 frontend files.
9:03:26 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: ledger_back
9:03:27 PM (Reporting) TFrontEnd.Create 29 frontend definitions loaded, from 73 frontend files.
9:03:27 PM (Reporting) Frontends Initializations 1081 ms
9:03:27 PM (Reporting) Starting Game World
9:03:27 PM (Reporting) TMerchandises.LoadFromFile 54 Merchandises loaded, from 54 Merchandises files.
9:03:38 PM (Reporting) TModels.Create 11737 (Cached) Models loaded in 11033 ms
9:03:39 PM (Reporting) TListUnitDefs.Create 10836 (Cached) Units loaded in 1493 ms
9:03:39 PM (Reporting) TWeather.Create 21 Weathers patterns loaded, from 21 files.
9:03:39 PM (Reporting) TEthnics.LoadFromFile 130 Ethnics loaded, from 130 Ethnics files.
9:03:39 PM (Reporting) TReligions.LoadFromFile 13 Religions loaded, from 13 Religions files.
9:03:39 PM (Reporting) TResearchDefs.LoadFromFile 416 Research loaded from 416 Research files, in 195 ms
9:03:40 PM (Reporting) TDiplomacyDefList.LoadFromFile 83 Diplomatic Options loaded from 83 Diplomacy Definition files.
9:03:40 PM (Reporting) TRulerDefList.LoadFromFile 1848 Rulers loaded from 1848 Ruler Definition files in 698 ms
9:03:40 PM (Reporting) TAgendaDefs.LoadFromFile 37 AI Agendas loaded from 37 AI Agendas files.
9:03:40 PM (Reporting) TMapAleaDefs.LoadFromFile 0 TMapAleaDef loaded, from 0 files.
9:03:40 PM (Reporting) TAIAgentDefs.LoadFromFile 0 AIAgentDefs loaded, from 0 aia files.
9:03:40 PM (Reporting) TFactionMods.LoadFromFile 472 Faction Modifiers loaded, from 472 files, in 140 ms
9:03:40 PM (Reporting) TFacAttribDefs.LoadFromFile 45 Faction Atttributes loaded from 45 Attributes Definition files.
9:03:40 PM (Reporting) TFacAttribsOverride.LoadFromFile 4 F.A. Overrides loaded from 4 Attributes Definition files.
9:03:40 PM (Reporting) TRgnDecisionDefs.LoadFromFile 54 Region Decisions loaded, from 54 Decisions files.
9:03:40 PM (Reporting) TBattlePlanDefs.LoadFromFile 0 Battle plans loaded, from 0 files.
9:03:44 PM (Reporting) Game World & attached DBs 3691 ms
9:03:44 PM (Reporting) Starting Data Parser
9:03:44 PM (Reporting) Data Parser 1 ms
9:05:33 PM (Reporting) Max Texture size: 16384 x 16384
9:05:33 PM (Reporting) Starting Renderer
9:05:33 PM (Reporting) Rendering Engine 0 ms
9:05:33 PM (Reporting) Starting Game ...
9:05:33 PM (Reporting) Global Load Time: 34420 ms
9:05:33 PM (Reporting) TMain, CreateForm OK
9:05:33 PM (Reporting) Application.Run Starting app...
9:05:33 PM (Reporting) Game Engine version: PON 1.04 May24-2016
9:05:33 PM (Reporting) TGameSim.OnNewGame_FilePicked D:\Games\Pride of Nations\VGN\Scens\1850 GC.scn Scenario file loaded, # of entries: 623967
9:05:33 PM (Reporting) 1850 - Grand Campaign 1850, Early Jan. (T: 2401) loaded
9:05:33 PM (Reporting) Gamesim data (excluding DBs) loaded in: 6932 ms
9:05:33 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: ChevronWhite0.png
9:05:33 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: ChevronBlack0.png
9:05:33 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: InspectorImg_GBR
9:05:33 PM (Reporting) Starting Hosting Phase Turn 0 268351 kb
9:05:33 PM (Reporting) 1850 - Grand Campaign 1850, Early Jan. (T: 2401) loaded
9:05:33 PM (Reporting) Gamesim data (excluding DBs) loaded in: 5991 ms
9:05:33 PM (Reporting) Host: Starting AIs.
9:05:33 PM (Reporting) Host: AI files done. 10313 ms
9:14:17 PM [Warning ] TUnit.GetMoveCost(1) Unit (UID, Name): 1014823 1. Regular no SU in unit
9:14:17 PM [Warning ] TUnit.GetMoveCost(1) Unit (UID, Name): 1014826 2. Regular no SU in unit
9:05:33 PM MakeSupplyDistribution 5004817.8 µs
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 823 Gaining Faction: Ottoman Empire
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 825 Gaining Faction: Ottoman Empire
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1041 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1037 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1042 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1068 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1056 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1058 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1078 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1081 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1082 Gaining Faction: Great Britain
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1161 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1163 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1164 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1165 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1166 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1167 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1168 Gaining Faction: China
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 1169 Gaining Faction: China
9:05:33 PM (Reporting) Host MakeStep 0
9:05:33 PM (Reporting) Host MakeStep 1
9:05:33 PM (Reporting) Host MakeStep 2
9:05:33 PM (Reporting) Host MakeStep 3
9:05:33 PM (Reporting) Host MakeStep 4
9:05:33 PM (Reporting) Host MakeStep 5
9:05:33 PM (Reporting) Host MakeStep 6
9:05:33 PM (Reporting) Host MakeStep 7
9:05:33 PM (Reporting) Host MakeStep 8
9:05:33 PM (Reporting) Host MakeStep 9
9:05:33 PM (Reporting) Host MakeStep 10
9:05:33 PM (Reporting) Host MakeStep 11
9:05:33 PM (Reporting) Host MakeStep 12
9:05:33 PM (Reporting) Host MakeStep 13
9:05:33 PM (Reporting) Host MakeStep 14
9:05:33 PM DoUnitsSpawningFromAbi 0.0 µs
9:05:33 PM (Reporting) Scripting ended 5715 ms
9:05:33 PM Check Research 1813146.0 µs
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 109 Gaining Faction: Hannover
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 119 Gaining Faction: Holstein
9:05:33 PM TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 120 Gaining Faction: Holstein
9:05:33 PM (Reporting) 1850 - Grand Campaign 1850, Early Jan. (T: 2401) loaded
9:05:33 PM (Reporting) Gamesim data (excluding DBs) loaded in: 4749 ms
9:05:33 PM (Reporting) Ended Hosting Phase 71171 ms
9:05:33 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: newspaper_text_medium
9:05:33 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image: Newspaper_Text_Medium.bmp
9:09:55 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image:
9:09:55 PM (Reporting) TSlaveThing.SetBitmap: Unable to find MediaInfo for image:
9:09:55 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: colstatus7
9:09:55 PM (Reporting) TThing.SetBitmap: Unable to find MediaInfo for image: ColStatus7.png
9:09:55 PM (Reporting) TMediaLibrarian.GetMediaInfo: Unable to find MediaInfo for image: &piechart&
9:09:55 PM (Reporting) TThing.SetBitmap: Unable to find MediaInfo for image: yourFormBack.png
9:18:40 PM [Critical ] TGameSim.ExportData Exception caught, ExportStep: Region path color Access violation at address 0041CB03 in module 'PON.exe'. Read of address 00000008

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 01, 2016 1:28 pm

I believe I understand the issue here, thanks.

IF you have events fixes, please contact PhilThib by PM rapidly.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Wed Jun 01, 2016 1:59 pm

Ah OK that is what was mention earlier in the thread.

I am also getting an immediate crash if I press the SHIFT key.

crowfeathers
Conscript
Posts: 8
Joined: Fri Jan 01, 2016 6:53 pm

Wed Jun 01, 2016 3:49 pm

V for Vegas wrote:Ah OK that is what was mention earlier in the thread.

I am also getting an immediate crash if I press the SHIFT key.


Yeah, the shift region path crash still happens in the most recent patch for me too. But seeing as a new patch seems to be incoming I think we should wait and see what happens

bri_bates
Conscript
Posts: 10
Joined: Mon May 23, 2016 11:05 pm

Wed Jun 01, 2016 6:51 pm

V for Vegas wrote:Ah OK that is what was mention earlier in the thread.



Yeah, that's the sort of thing I'm seeing in sea/coastal zones although yours appear to be a bit more extensive on the yellows...

crowfeathers
Conscript
Posts: 8
Joined: Fri Jan 01, 2016 6:53 pm

Tue Jun 07, 2016 8:06 pm

Well, is there any way to fix the problem on my end? I would like to play PON!

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 08, 2016 9:47 am

Yes, we are publishing the new beta patch to Wars of Napoleon today and there will be a new beta patch for PON this week, hopefully today or tomorrow.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Thu Jun 09, 2016 2:15 am

Great to see patches for this on the 5th anniversary of its release!

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jun 10, 2016 4:13 pm

Patch underway!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Fri Jun 10, 2016 4:46 pm

New patch, see first post!
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

V for Vegas
Corporal
Posts: 51
Joined: Wed Feb 02, 2011 4:55 am

Sat Jun 11, 2016 1:56 am

Looks good. Franz Ferdinand event gone. Sea zones back to normal. Shift key crash fixed.

bri_bates
Conscript
Posts: 10
Joined: Mon May 23, 2016 11:05 pm

Sat Jun 11, 2016 3:20 am

bri_bates wrote:Sent a diplomat to request state visit to France (as Belgium), in turn report I got : 1/43: strContentiousMatter20


This is still happening.

Siegfroh
Major
Posts: 240
Joined: Sat Jun 27, 2015 4:30 pm
Contact: Website

Sun Jun 12, 2016 10:25 am

The missing tooltip strings pointed out in post #18 above are still missing.

Another thing which needs to be adjusted is the information displayed in the diplomacy screen. I opened an old game and can't see to whom I did promise local support or whose head of state had been visiting me. The line is just cut and vital information lost (OK, I could find out by checking individual countries and see whether the treaty in question is still available, but that is awkward). The tooltip doesn't help either:

[ATTACH]39089[/ATTACH]

As a workaround, maybe you could gain more space be eliminating the useless info ... 13/22, 14/22 ... etc. and leave away the recurrent "Austria" as the frst part of the info.

Thus 15/22 Promise Local support Austria > [giveaguess] would become a completely displayed Promise Local support > Whoever, the symbols > or <> still would indicate whether it is mutual or one-sided treaty or effect.

Another very useful addition to the diplomacy screen would be to add a feature that we can put together our own individual list of countries which we want to have displayed. Those in which we are currently particularly interested for whatever reasons, so that, looking for example for Turkey, I won't have to scroll through all the states listed under the tab "Unorganised" ever and ever again, but can just click on the tab "MyChoice" and see all my direct neighbours or whomever I had temporarily assigned to this list.
Attachments
Zwischenablage01.jpg

Siegfroh
Major
Posts: 240
Joined: Sat Jun 27, 2015 4:30 pm
Contact: Website

Sun Jun 12, 2016 10:52 am

After processing one turn, my game crashed:

11:48:33 (Reporting) 1850 - Grand Campaign 1856, Late Sept. (T: 2562) loaded
11:48:33 (Reporting) Gamesim data (excluding DBs) loaded in: 53351 ms
11:48:33 (Reporting) Ended Hosting Phase 751852 ms
11:48:33 [Error ] TFaction.GetTreatyAttribWith Exception caught: Access violation at address 0075A489 in module 'PON.exe'. Read of address 0000001C
11:48:33 [Error ] TFaction.GetTreatyAttribWith Exception caught: Access violation at address 0075A489 in module 'PON.exe'. Read of address 0000001C
11:48:33 [Error ] TFaction.GetTreatyAttribWith Exception caught: Access violation at address 0075A489 in module 'PON.exe'. Read of address 0000001C
11:48:33 [Error ] TFaction.GetTreatyAttribWith Exception caught: Access violation at address 0075A489 in module 'PON.exe'. Read of address 0000001C
11:48:33 [Error ] TFaction.GetTreatyAttribWith Exception caught: Access violation at address 0075A489 in module 'PON.exe'. Read of address 0000001C

Siegfroh
Major
Posts: 240
Joined: Sat Jun 27, 2015 4:30 pm
Contact: Website

Sun Jun 12, 2016 11:09 am

Some more strings missing:

[ATTACH]39090[/ATTACH]

And aren't labour units supposed to accelerate the construction of railroads ?

Mine (I changed the name, but nothing else) refuses to do so (tooltip):

[ATTACH]39091[/ATTACH]
Attachments
Zwischenablage02.jpg
Zwischenablage01.jpg

33rd Fusilier Regt
Conscript
Posts: 16
Joined: Thu Mar 14, 2013 9:07 pm

Sun Jun 12, 2016 7:40 pm

Just downloaded the new patch, many thanks to AGEOD for updating this gem. One minor thing, playing as the United States have had Dayton Ohio spring up twice. The eastern province should probably have either Canton or Youngstown as its name.

33rd Fusilier Regt
Conscript
Posts: 16
Joined: Thu Mar 14, 2013 9:07 pm

Wed Jun 15, 2016 12:56 am

[ATTACH]39093[/ATTACH]

Two Dayton Ohios
Attachments
2 daytons.GIF

33rd Fusilier Regt
Conscript
Posts: 16
Joined: Thu Mar 14, 2013 9:07 pm

Wed Jun 15, 2016 12:57 am

[ATTACH]39094[/ATTACH]

Wine as on map resource in California circa 1851, after second California Gold Rush Event Fired
Attachments
wine resource.jpg

33rd Fusilier Regt
Conscript
Posts: 16
Joined: Thu Mar 14, 2013 9:07 pm

Wed Jun 15, 2016 12:58 am

[ATTACH]39095[/ATTACH]

Watertown NY province out of trade collection zone, after building collection center in Albany NY. As a consequence cannot harvest iron resource, as a mine cannot be built.
Attachments
collection points NE USA.jpg

33rd Fusilier Regt
Conscript
Posts: 16
Joined: Thu Mar 14, 2013 9:07 pm

Wed Jun 15, 2016 1:01 am

[ATTACH]39096[/ATTACH]

Virginia, Eastern Kentucky not attached to collection points
Attachments
collection points VA-KY USA.jpg

crowfeathers
Conscript
Posts: 8
Joined: Fri Jan 01, 2016 6:53 pm

Wed Jun 15, 2016 2:48 am

All the bugs I had been suffering have now been solved. Good job!

The turn time is still super long ofc but that's just PoN I guess :)

User avatar
Pocus
Posts: 25669
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Jun 15, 2016 8:59 am

Yes sadly even if the game got some speed up since last official patch. I'm glad the major issues are now gone. We will see if we can fix the others minors issues reported before closing for good this patch, it has been a long wait for many players.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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