Planning on getting pioneers and/or engineers to a number of my divisions, making them capable of siegework/breaches (allowing for RGDs).
[color="#FF0000"]Questions.
1. Do the pioneers + engineers combine modifiers (+2) when together in a stack?
2. Does a leader with engineer trait then make it +3?[/color]
The only difference I noticed between cav supply wagons and regular ones, is under mobility---movement...Heavy cav vs wheeled.
[color="#FF0000"]Question.
1. Is there much of a practical difference?[/color]
I've captured dozens of enemy art, including standard foot batteries, cav batteries, etc...but, I can't seem to join them with any of my divisions?
[color="#FF0000"]Questions.
1. Does the leader have to have the multinational trait?
2. The heavy coastal/fortress batteries take forever to move back towards friendly territory, would placing them with a leader speed them up and/or is it worthwhile to attempt force-marching them? This question also applies to the supply depots?[/color]
I have numerous dispirited leaders.
[color="#FF0000"]Question.
1. Do any of my actions (promoting/assigning command/etc) cause that, and/or, is there a way to remedy it?[/color]
And, I wanted to say again, loving the game even with the steep learning curve.