Sat Jun 04, 2016 2:09 pm
Wow! I am taking a few days (more than a few, I think) to decompress before posting a full recap, but those images tear me apart. Thank your son for his lovely tribute to our game and to history (sorry to be cheesy). I do allow things to feel real (this is why I can't bring myself to play as the Confederacy), but I like to pretend that the casualties are all bruises and scrapes, and at the end everyone's horse and mule are returned to them and they get to go home and sow their fields.
When I play pbem, the wait gets to me sometimes, and I try to deal with it by attacking in all theaters and whenever an attack had a chance at succeeding. Recently, I've often thought about the idea that the goal should be the enemy's army and not the enemy's cities. I think that was one of my many downfalls - more maneuvering and less Cold Habor-esque frontal assaults might have been smarter. My only excuse is that I build support units like crazy early in the game, so I know there are plenty of HQs and medics. But it was definitely a very bloody war - I'm not sure if it was historically feasible to play like I did. From the "its just a game" perspective, I know losses were not dis-proportionate, but yeah, crazy casualty numbers. In my full recap(s), I'm putting together a rough table of all the major battles and losses (not including losses on retreats), so I can get a feel for how historic I feel things were at that level, but at the highest level, this was WWI-esque, I guess. My guess is that the Grey Fox steamroller strategies (Union and Confederate versions) are more or less the opposite - low casualty quick wars mostly in on one theater.
Across the South, we have a deep appreciation of history -- we haven’t always had a deep appreciation of each other’s history. - Reverend Clementa Pinckney