Its been said War is Hell, but this wargame may be as close to heaven as I'll ever get...
Apologies in advance if these questions have been discussed, I've been is a leraning curve frenzy of reading the forums and manual and playing the game, and I may have missed some things.
1) Does it make sense to give a divisional command upgrade to a two star or above general commanding a corp or army. In other words, should a corp/army leader have his own division for CP purposes or combat effectivenss, or does it make no difference?
2)Am I correct in assuming that the most effective armies are the ones built of brigades (at the lowest unit level) since brigades often give a CP 'bonus' in that they cost less than 1 CP per sub unit (usually) versus the cost of the indivdual components?
3) Does leadership below the stack commander's values play a role in combat? I'm guessing and hoping it does, but I wanted to know how much impact a good versus a mediocore divisional or brigade commader within a larger stack has on combat.
4)Is there a reference for the different unit types in the game? Even compairing stats to already built units I'm often hard pressed to understand why an artillery battery with a higher power rating than another might actually be cheaper than it, or why I would want to buy light artillery beyond cost purposes (ie. does it play a different role in battle, or terrain? maybe that's in the terrain chart now that I think about it...)
5) When I blockade a city harbor or even just a strip of water is there some way to tell I've done it? I have what I think are sufficient vessles in certain areas but I see no feedback (or the little 'cart' symbol) telling me if I was succesful. Also, I assume brigs don't count toward blockading harbors and water segments?
6) What is the limit on promotions? Ie. in one of my games two of my one stars were eligible for promotion, I promoted the senior of the two and the other was no longer available for promotion both in that turn and in the next. Is it based on promotional 'slots' available, or time based, or something else?
Glitches (?)
1) As Union when I order a total blockade policy it says I will get 50k, 1 NM, and 15 VP, yet the projected totals for the next turn in the other minister tabs shows this as -1 NM, and -15 VP
2) As Union I trigger 'Kentucky Secedes' and get the message, but the message states a bunch of positive factors, ie. that I get more volunteers and conscripts and can now recruit more in Kentunky (some supply and war materials to I think), in other words its telling me what the CSA is getting. Incedentally, if Ageod is listing things for a fix, there is a typo of 'Kentucky' in the tooltip for this event (Knetucky).
Anyway, a vast and awesome game, hands down the best of its kind.