vicberg wrote:Good idea, but the damage will be halved. Still comes down to batteries being under-powered. They should have greater range than ships (because of higher vantage point, more stable firing platform and game balance, if for no other reason) and do more damage. This would slow up Union invasions. The Union did invade constantly throughout the war, but I believe CW2 makes it a bit too easy. The Union needs to incur losses *multiple* ships and incur high damage to remaining ships. This would force the Union player to build more ships and spend more on ship replacements. In other words, it would force more strategic level decision making. Do I go the invasion route and I am FORCED to build ships and ship replacements or do I stay with overland and the Rebs no longer have to do major garrisons of the coastal areas.
I think this is a somewhat major gap in the game right now. I'm tempted to MOD the coastal batteries (which would be simple simple simple compared to what I've done in WON, another shameless plug for the MOD...:coolI've invaded in 2 locations in the south. I've lost maybe 2-4 ships total in 2 invasions past 4 forts (both invasions into areas protected by multiple dual forts, see my AAR....another shameless plug..:blink
. After these invasions, my fleet is fine. I've only built 2 monitors and nothing else for the Atlantic side of the game. This shouldn't really be happening IMO. The rest of this game for the most part seems to be spot on, with maybe the exception of supply/ammo being transported past enemy forts, but I don't think I can do anything about that. It's built into the engine.
Jerzul wrote:I agree in part and disagree in part.
First, there are many instances in the war where emplaced batteries were whole ineffective in preventing the movement of ships past their guns (see Vicksburg and the forts on the mouth of the Mississippi). On the other hand, the three forts of Charleston would have demolished any union ships trying to get past them and when the Vicksburg guns did hit ships, they were to great effect. The games' biggest issue here is that the forts do not fire on stationary targets. So once your fleet is through they do not bombard even if they are sitting in the harbor blockading. I think this is hard coded so there is not much to do about that.
I don't know if it is possible, but is there a way to increase damage versus a specific target? IE make emplaced artillery have a higher damage rating versus ships?
Or just do as Vicberg suggests and up the power of Coastal artillery, that would probably help.
vicberg wrote:Thanks Fox,
That's an interesting read. I'm wondering now if forts got nerfed somehow along the evolution of this game? That thread implies that fort bombardment can be brutal, however, my experience and GraniteStater experience is that forts don't do much.
Granite, you are thinking CSA has too much of an advantage already? Union has too much of an advantage?
GraniteStater wrote:
But go ahead, make every southern harbor and river fort a Point of Doom.
Jerzul wrote:The games' biggest issue here is that the forts do not fire on stationary targets. So once your fleet is through they do not bombard even if they are sitting in the harbor blockading. I think this is hard coded so there is not much to do about that.
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