
W.Barksdale wrote:We cannot estimate probabilities from your previous experiment, as already stated. We have got some good info on the average number of hits though. Good assessment Gray Fox.
Gray Fox wrote:Thanks! I still don't see why it was necessary to use magic chits and random chance rather than just getting one hit replaced for the cost of one hit. Supposedly, a certain percentage of hits lost to attrition and in combat return as replacement chits. So, lose X number of hits this way and get a chit with 2X+ hits in return. Hmm...
Captain_Orso wrote:I have no idea what you expect.
Captain_Orso wrote:because the probability is not varying per any other factors, unless there is something else at work of which we know nothing.
Gray_Lensman wrote:How it works: Say you have an element damaged at 60%. Providing you have a replacement chit for that element, a die is rolled at 30% odds (1/2 of 60%). If the 30% is rolled, the chit is used up, otherwise it remains unused. 90% damage would result in a 45% chance of a replacement chit being used up, etc. As above, totally destroyed elements within a multi-element brigade will always use up a replacement chit
Gray Fox wrote:Thanks! I still don't see why it was necessary to use magic chits and random chance rather than just getting one hit replaced for the cost of one hit. Supposedly, a certain percentage of hits lost to attrition and in combat return as replacement chits. So, lose X number of hits this way and get a chit with 2X+ hits in return. Hmm...
Gray Fox wrote:Thanks! I still don't see why it was necessary to use magic chits and random chance rather than just getting one hit replaced for the cost of one hit. Supposedly, a certain percentage of hits lost to attrition and in combat return as replacement chits. So, lose X number of hits this way and get a chit with 2X+ hits in return. Hmm...
Users browsing this forum: No registered users and 7 guests